Build options
Compare DimetrodonCreate a custom version

Your build

Health
4,200
Damage
1,400
Speed
113
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
Immune
Swap prevention
0%
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Defense Shattering Strike move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target lowest HP opponent. Attack , bypassing Armor.

Defense Shattering Impact move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields.

Target most positive effects opponent. Remove Taunt.

Target highest HP opponent. Attack , bypassing Armor.

Cooldown: 1.

Critical Impact move icon from Jurassic World Alive

Target lowest HP opponent. Attack , always critical.

Cooldown: 2.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (113 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,4002,100
Speed113153
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,661553
81504001,745581
92006001,832610
102508001,924641
113001,0002,020673
123502,0002,121707
134004,0002,227742
145006,0002,338779
157508,0002,455818
161,00010,0002,578859
171,25015,0002,707902
181,50020,0002,842947
192,00030,0002,984994
202,50040,0003,1341,044
213,00050,0003,2901,096
223,50060,0003,4551,151
234,00070,0003,6271,209
245,00080,0003,8091,269
257,50090,0004,0001,333
2610,000100,0004,2001,400
2712,500120,0004,4101,469
2815,000150,0004,6301,543
2920,000200,0004,8611,620
3025,000250,0005,1051,701
3130,000250,0005,3341,778
3230,000250,0005,5441,848
3330,000250,0005,7541,918
3430,000250,0005,9851,994
3530,000250,0006,3002,100
26 left
HP 4,200DMG 1,400SPD 113
Simulated battles · Level 26 vs 26 · No boosts

How to beat Dimetrodon: counters that win

Battle level
376 of 494 beat it115 it beats

To beat Dimetrodon, bring Arsinoitherium, the best Rare counter. Use Rooted Instant Trample, then Regenerating Strike, then Regenerating Strike to win with about 89% HP left. Overall best: Aliorasuchus (Unique). Dimetrodon: Aliorasuchus, Indolycan and Junior beat it at level 26, and it beats 115 of 494 creatures.

How to beat Dimetrodon with Arsinoitherium, move by move

  • If Dimetrodon opens with Defense Shattering Strike: Rooted Instant Trample, then Regenerating Strike, then Regenerating Strike. Wins with 95% HP left.
  • If Dimetrodon opens with Defense Shattering Impact: Rooted Instant Trample, then Regenerating Strike, then Regenerating Strike. Wins with 89% HP left.
  • If Dimetrodon opens with Critical Impact: Rooted Instant Trample, then Regenerating Strike, then Regenerating Strike. Wins with 89% HP left.

Each fight is played out move by move. Dimetrodon sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,500 / 4,500 HP
VSReady
Dimetrodon, a Rare creature in Jurassic World Alive
Dimetrodon
4,200 / 4,200 HP

If Dimetrodon opens with…

  1. Turn 13,792 vs 2,378 HP
  2. Turn 23,437 vs 920 HP
  3. Turn 34,277 vs 0 HP

Arsinoitherium wins with 4,277 HP left (95%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Arsinoitherium is higher level or boosted, this win only gets safer; if Dimetrodon is, it can turn the result, so check both builds first.

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All 376 creatures that can beat Dimetrodon

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 51 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Dimetrodon in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.