Build options
Compare MiragaiaCreate a custom version

Your build

Health
3,000
Damage
1,000
Speed
109
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Shielded Decelerating Strike move icon from Jurassic World Alive

Target Self. Shield 50% for 1 turn, 4 attacks.

Target lowest HP opponent. Reduce Speed 50% for 2 turns, 4 attacks. Attack , bypassing Dodge.

Priority.

Target Self. Cleanse Damage reduction.

Target lowest current HP ally. Heal 1,500. Cleanse.

Cooldown: 2.

Decelerating Counter move icon from Jurassic World Alive

Decelerating Counter

Counter-attack

Target attacker. Reduce Speed 50% for 1 turn, 1 attack.

Target lowest HP opponent. Attack .

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (109 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,0004,500
Damage1,0001,500
Speed109149
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21005930310
315010976325
4200251,025341
5250501,076358
63001001,130376
73502001,187395
84004001,246415
95006001,308436
107508001,374458
111,0001,0001,442480
121,2502,0001,515505
131,5004,0001,590530
142,0006,0001,670556
152,5008,0001,754584
163,00010,0001,841613
173,50015,0001,933644
184,00020,0002,030676
195,00030,0002,132710
207,50040,0002,238746
2110,00050,0002,350783
2212,50060,0002,468822
2315,00070,0002,591863
2420,00080,0002,720906
2525,00090,0002,857952
2630,000100,0003,0001,000
2735,000120,0003,1491,050
2840,000150,0003,3071,102
2950,000200,0003,4721,157
3075,000250,0003,6461,215
31100,000250,0003,8101,270
32100,000250,0003,9601,320
33100,000250,0004,1101,370
34100,000250,0004,2751,425
35100,000250,0004,5001,500
26 left
HP 3,000DMG 1,000SPD 109
Simulated battles · Level 26 vs 26 · No boosts

How to beat Miragaia: counters that win

Battle level
432 of 494 beat it27 it beats

To beat Miragaia, bring Megaraptor, the best Common counter. Use Mega Pounce to win with about 100% HP left. Overall best: Alacranix (Apex). Miragaia: Alacranix, Albertocevia and Aliorasuchus beat it at level 26, and it beats 27 of 494 creatures.

How to beat Miragaia with Megaraptor, move by move

  • If Miragaia opens with Shielded Decelerating Strike: Mega Pounce. Wins with 100% HP left.
  • If Miragaia opens with Emergency Heal: Mega Pounce. Wins with 100% HP left.

Each fight is played out move by move. Miragaia sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Common counters. Every counter is in the full list below.

3,800 / 3,800 HP
VSReady
Miragaia, a Common creature in Jurassic World Alive
Miragaia
3,000 / 3,000 HP

If Miragaia opens with…

  1. Turn 13,800 vs 0 HP
    • Megaraptor uses Mega Pounce3,240 damage
    • Miragaia picks Shielded Decelerating Strike, but Megaraptor acts first and knocks it out with Mega Pounce, so Shielded Decelerating Strike never happens.

Megaraptor wins with 3,800 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Megaraptor is higher level or boosted, this win only gets safer; if Miragaia is, it can turn the result, so check both builds first.

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All 432 creatures that can beat Miragaia

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 26 Common

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Miragaia in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.