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Spinoconstrictor
UniqueCunning + FierceSuperhybrid

Spinoconstrictor

This gigantic superhybrid hides in tropical river beds by burrowing into the mud with its sharp spinal fins. The Spinoconstrictor hunts by dragging larger prey into the mud to suffocate and be consumed.

Build your creature

Health
4,500
Damage
1,300
Speed
126
Armor
0%
Crit chance
10%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Spinoconstrictor reactive Unlocks at enhancement 5

At the end of the turn, if the opponent is Fierce.

Self. increase Speed by 25% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,3001,950
Speed126166
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,7021,069
2315070,0003,8871,122
2420080,0004,0811,179
2525090,0004,2851,238
26300100,0004,5001,300
27350120,0004,7251,365
28400150,0004,9611,433
29500200,0005,2091,504
30750250,0005,4691,580
311,000250,0005,7151,651
321,000250,0005,9401,716
331,000250,0006,1651,781
341,000250,0006,4121,852
351,000250,0006,7501,950
Level 26HP 4,500DMG 1,300SPD 126

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Cunning Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 1x.

Lv 21+Delay 0Cooldown 1

Most positive effects opponent. reduce all resistance by 15% for 2 turns, 4 attacks.

Lowest HP opponent. bypass dodge, attack 2x.

active · Move 3

Evasive Wounding Strike

Lv 21+Delay 0Cooldown 2

Lowest HP opponent. attack 1x.

Highest HP opponent. damage over time 20% per turn for 2 turns.

Self. 50% chance to dodge 67% of damage for 2 turns, 4 attacks.

Lv 21+Delay 0Cooldown 2Priority

Highest damage opponent. reduce all resistance by 50% for 2 turns, 4 attacks; reduce Damage by 100% for 1 turn, 2 attacks.

Counter, swap & passive abilities 4
Lv 21+Delay 0Cooldown 0

Attacker. damage over time 33.41% per turn for 1 turn.

Lv 21+Delay 0Cooldown 0

Self. 75% chance to dodge 67% of damage for 1 turn, 1 attack.

Attacker. attack 1x.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Spinoconstrictor’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot