Build options
Compare SpinoconstrictorCreate a custom version

Your build

Health
4,500
Damage
1,300
Speed
126
Armor
0%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
Immune
Rend
0%
Speed reduction
75%
Stun
75%
Swap prevention
Immune
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Spinoconstrictor reactive Unlocks at enhancement 5

At the end of the turn, if the opponent is Fierce.

Self. increase Speed by 25% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Cunning Strike move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Precise Afflicting Rampage move icon from Jurassic World Alive

Target most positive effects opponent. Reduce all resistance 15% for 2 turns, 4 attacks.

Target lowest HP opponent. Attack , bypassing Dodge.

Cooldown: 1.

Evasive Wounding Strike move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target highest HP opponent. Damage over time 20% per turn for 2 turns.

Target Self. Dodge 50% chance, 67% of damage, for 2 turns, 4 attacks.

Cooldown: 2.

Instant Afflicting Distraction move icon from Jurassic World Alive

Priority.

Target highest damage opponent. Reduce all resistance 50% for 2 turns, 4 attacks. Reduce Damage 100% for 1 turn, 2 attacks.

Cooldown: 2.

Wounding Counter move icon from Jurassic World Alive

Wounding Counter

Counter-attack

Target attacker. Damage over time 33% per turn for 1 turn.

On Escape Evasive Strike move icon from Jurassic World Alive

Target Self. Dodge 75% chance, 67% of damage, for 1 turn, 1 attack.

Target escaping opponent. Attack .

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,3001,950
Speed126166
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,7021,069
2315070,0003,8871,122
2420080,0004,0811,179
2525090,0004,2851,238
26300100,0004,5001,300
27350120,0004,7251,364
28400150,0004,9611,433
29500200,0005,2091,504
30750250,0005,4691,580
311,000250,0005,7151,651
321,000250,0005,9401,716
331,000250,0006,1651,781
341,000250,0006,4121,852
351,000250,0006,7501,950
26 left
HP 4,500DMG 1,300SPD 126
Simulated battles · Level 26 vs 26 · No boosts

How to beat Spinoconstrictor: counters that win

Battle level
179 of 494 beat it276 it beats

To beat Spinoconstrictor, bring Cryolophosaurus Mattel, the best Unique counter. Use Protective Advance, then Protective Advance, then Delayed Diminishing Advantage, then Lockdown Defensive Rampage to win with about 100% HP left. Overall best: Indolycan (Apex). Spinoconstrictor: Indolycan, Paralidactylus and Kentrorex beat it at level 26, and it beats 276 of 494 creatures.

How to beat Spinoconstrictor with Cryolophosaurus Mattel, move by move

  • If Spinoconstrictor opens with Cunning Strike: Protective Advance, then Delayed Diminishing Advantage, then Lockdown Defensive Rampage. Wins with 100% HP left.
  • If Spinoconstrictor opens with Precise Afflicting Rampage: Protective Advance, then Delayed Diminishing Advantage, then Lockdown Defensive Rampage. Wins with 100% HP left.
  • If Spinoconstrictor opens with Evasive Wounding Strike: Protective Advance, then Delayed Diminishing Advantage, then Lockdown Defensive Rampage. Wins with 100% HP left.
  • If Spinoconstrictor opens with Instant Afflicting Distraction: Protective Advance, then Protective Advance, then Delayed Diminishing Advantage, then Lockdown Defensive Rampage. Wins with 100% HP left.

Each fight is played out move by move. Spinoconstrictor sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

4,875 / 4,875 HP
VSReady
Spinoconstrictor, a Unique creature in Jurassic World Alive
Spinoconstrictor
4,500 / 4,500 HP

If Spinoconstrictor opens with…

  1. Turn 14,376 vs 3,027 HP
  2. Turn 23,877 vs 3,027 HP
  3. Turn 3Most likely roll4,875 vs 0 HP

Cryolophosaurus Mattel wins with 4,875 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Cryolophosaurus Mattel is higher level or boosted, this win only gets safer; if Spinoconstrictor is, it can turn the result, so check both builds first.

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All 179 creatures that can beat Spinoconstrictor

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 65 Unique

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Spinoconstrictor in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.