Build options
Compare SinosauropteryxCreate a custom version

Your build

Health
2,700
Damage
1,000
Speed
128
Armor
0%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
33%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Distraction move icon from Jurassic World Alive

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks.

Target lowest HP opponent. Attack .

High Pounce move icon from Jurassic World Alive

Target highest damage opponent. Attack . Reduce Damage 50% for 1 turn, 2 attacks.

Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health2,7004,050
Damage1,0001,500
Speed128168
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
21005837310
315010879325
420025922341
525050969358
63001001,017376
73502001,068395
84004001,121415
95006001,178436
107508001,236458
111,0001,0001,298480
121,2502,0001,363505
131,5004,0001,431530
142,0006,0001,503556
152,5008,0001,578584
163,00010,0001,657613
173,50015,0001,740644
184,00020,0001,827676
195,00030,0001,918710
207,50040,0002,014746
2110,00050,0002,115783
2212,50060,0002,221822
2315,00070,0002,332863
2420,00080,0002,448906
2525,00090,0002,571952
2630,000100,0002,7001,000
2735,000120,0002,8341,050
2840,000150,0002,9761,102
2950,000200,0003,1251,157
3075,000250,0003,2811,215
31100,000250,0003,4291,270
32100,000250,0003,5641,320
33100,000250,0003,6991,370
34100,000250,0003,8471,425
35100,000250,0004,0501,500
26 left
HP 2,700DMG 1,000SPD 128
Simulated battles · Level 26 vs 26 · No boosts

How to beat Sinosauropteryx: counters that win

Battle level
463 of 494 beat it28 it beats

To beat Sinosauropteryx, bring Deinocheirus, the best Common counter. Use Revenge Rampage to win with about 100% HP left. Overall best: Aerotitan (Epic). Sinosauropteryx: Aerotitan, Albertosaurus and Alloraptor beat it at level 26, and it beats 28 of 494 creatures.

How to beat Sinosauropteryx with Deinocheirus, move by move

  • If Sinosauropteryx opens with Distraction: Revenge Rampage. Wins with 100% HP left.
  • If Sinosauropteryx opens with High Pounce: Revenge Rampage. Wins with 100% HP left.

Each fight is played out move by move. Sinosauropteryx sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Common counters. Every counter is in the full list below.

2,700 / 2,700 HP
VSReady
Sinosauropteryx, a Common creature in Jurassic World Alive
Sinosauropteryx
2,700 / 2,700 HP

If Sinosauropteryx opens with…

  1. Turn 12,700 vs 0 HP
    • Revenge Rampage move icon from Jurassic World AliveDeinocheirus uses Revenge Rampage2,733 damage
    • Sinosauropteryx picks Distraction, but Deinocheirus acts first and knocks it out with Revenge Rampage, so Distraction never happens.

Deinocheirus wins with 2,700 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Deinocheirus is higher level or boosted, this win only gets safer; if Sinosauropteryx is, it can turn the result, so check both builds first.

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All 463 creatures that can beat Sinosauropteryx

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 31 Common

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Sinosauropteryx in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.