Build options
Compare Triceratops Gen 2Create a custom version

Your build

Health
3,750
Damage
1,000
Speed
110
Armor
10%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Resilient Strike move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Rampage move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Cooldown: 1.

Swap in Stunning Strike move icon from Jurassic World Alive

Target highest damage opponent. Attack , bypassing Armor. Stun 66% chance for 1 turn.

Target Self. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (110 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,7505,625
Damage1,0001,500
Speed110150
Armor10%10%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 26146,750 DNA588,190 coins

Creation requires 50 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
210051,162310
3150101,221325
4200251,281341
5250501,345358
63001001,413376
73502001,483395
84004001,558415
95006001,636436
107508001,717458
111,0001,0001,803480
121,2502,0001,894505
131,5004,0001,988530
142,0006,0002,088556
152,5008,0002,192584
163,00010,0002,302613
173,50015,0002,417644
184,00020,0002,538676
195,00030,0002,665710
207,50040,0002,798746
2110,00050,0002,938783
2212,50060,0003,085822
2315,00070,0003,239863
2420,00080,0003,401906
2525,00090,0003,571952
2630,000100,0003,7501,000
2735,000120,0003,9371,050
2840,000150,0004,1341,102
2950,000200,0004,3411,157
3075,000250,0004,5581,215
31100,000250,0004,7621,270
32100,000250,0004,9501,320
33100,000250,0005,1371,370
34100,000250,0005,3431,425
35100,000250,0005,6251,500
26 left
HP 3,750DMG 1,000SPD 110
Simulated battles · Level 26 vs 26 · No boosts

How to beat Triceratops Gen 2: counters that win

Battle level
463 of 494 beat it25 it beats

To beat Triceratops Gen 2, bring Shantungosaurus, the best Common counter. Use Defensive Impact, then Group Shattering Strike, then Defensive Impact to win with about 91% HP left. Overall best: Aliorasuchus (Unique). Triceratops Gen 2: Aliorasuchus, Aquiraptor and Draco Intrepidus beat it at level 26, and it beats 25 of 494 creatures.

How to beat Triceratops Gen 2 with Shantungosaurus, move by move

  • If Triceratops Gen 2 opens with Resilient Strike: Defensive Impact, then Group Shattering Strike, then Defensive Impact. Wins with 91% HP left.
  • If Triceratops Gen 2 opens with Rampage: Defensive Impact, then Group Shattering Strike, then Defensive Impact. Wins with 97% HP left.

Each fight is played out move by move. Triceratops Gen 2 sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Common counters. Every counter is in the full list below.

4,250 / 4,250 HP
VSReady
Triceratops Gen 2, a Common creature in Jurassic World Alive
Triceratops Gen 2
3,750 / 3,750 HP

If Triceratops Gen 2 opens with…

  1. Turn 13,770 vs 1,974 HP
  2. Turn 22,568 vs 790 HP
  3. Turn 33,868 vs 0 HP

Shantungosaurus wins with 3,868 HP left (91%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Shantungosaurus is higher level or boosted, this win only gets safer; if Triceratops Gen 2 is, it can turn the result, so check both builds first.

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All 463 creatures that can beat Triceratops Gen 2

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 33 Common

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Triceratops Gen 2 in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.