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Testacornibus
UniqueResilientSuperhybrid

Testacornibus

Ceratopsidae, turtle, and deer DNA were fused to create this multifaceted Cenozoic hybrid. Testacornibus has a pointed mouth and armor covering its mammalian torso. These attributes make it more resistant to predator attacks and able to deal harmful defensive bites.

Build your creature

Health
4,200
Damage
1,100
Speed
128
Armor
45%
Crit chance
5%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Testacornibus reactive Unlocks at enhancement 5

After each action phase, if this creature has a shield.

Self. increase Damage by 25% for 2 turns, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,1001,650
Speed128168
Armor45%45%
Crit chance5%5%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,455904
2315070,0003,627950
2420080,0003,809997
2525090,0004,0001,047
26300100,0004,2001,100
27350120,0004,4101,155
28400150,0004,6301,212
29500200,0004,8611,273
30750250,0005,1051,337
311,000250,0005,3341,397
321,000250,0005,5441,452
331,000250,0005,7541,507
341,000250,0005,9851,567
351,000250,0006,3001,650
Level 26HP 4,200DMG 1,100SPD 128

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Superior Vulnerability

Lv 21+Delay 0Cooldown 0

Self. cleanse damage reduction.

Fastest opponent. reduce Speed by 50% for 2 turns.

Lowest HP opponent. bypass dodge, attack 1x.

Fastest opponent. vulnerable 50% for 2 turns, 1 attack.

active · Move 2

Dig in Taunt

Lv 21+Delay 0Cooldown 2Priority

Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects; increase Speed by 10% for 2 turns; shield 50% for 1 turn, 8 attacks; taunt for 1 turn.

active · Move 3

Devastation

Lv 21+Delay 2Cooldown 1

Highest HP opponent. bypass dodge, attack 3x.

Self. taunt for 1 turn.

Lv 21+Delay 0Cooldown 2

Self. cleanse all negative effects.

Fastest opponent. reduce Speed by 50% for 2 turns.

Lowest HP opponent. attack 1.5x.

Counter, swap & passive abilities 4
Lv 21+Delay 0Cooldown 0

Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Testacornibus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot