Superior Vulnerability
Self. cleanse damage reduction.
Fastest opponent. reduce Speed by 50% for 2 turns.
Lowest HP opponent. bypass dodge, attack 1x.
Fastest opponent. vulnerable 50% for 2 turns, 1 attack.

Ceratopsidae, turtle, and deer DNA were fused to create this multifaceted Cenozoic hybrid. Testacornibus has a pointed mouth and armor covering its mammalian torso. These attributes make it more resistant to predator attacks and able to deal harmful defensive bites.
Enhancements unlock at level 30.
After each action phase, if this creature has a shield.
Self. increase Damage by 25% for 2 turns, 2 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,200 | 6,300 | |
| Damage | 1,100 | 1,650 | |
| Speed | 128 | 168 | |
| Armor | 45% | 45% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,455 | 904 |
| 23 | 150 | 70,000 | 3,627 | 950 |
| 24 | 200 | 80,000 | 3,809 | 997 |
| 25 | 250 | 90,000 | 4,000 | 1,047 |
| 26 | 300 | 100,000 | 4,200 | 1,100 |
| 27 | 350 | 120,000 | 4,410 | 1,155 |
| 28 | 400 | 150,000 | 4,630 | 1,212 |
| 29 | 500 | 200,000 | 4,861 | 1,273 |
| 30 | 750 | 250,000 | 5,105 | 1,337 |
| 31 | 1,000 | 250,000 | 5,334 | 1,397 |
| 32 | 1,000 | 250,000 | 5,544 | 1,452 |
| 33 | 1,000 | 250,000 | 5,754 | 1,507 |
| 34 | 1,000 | 250,000 | 5,985 | 1,567 |
| 35 | 1,000 | 250,000 | 6,300 | 1,650 |
Active moves at a glance. Select a name for full details.
Self. cleanse damage reduction.
Fastest opponent. reduce Speed by 50% for 2 turns.
Lowest HP opponent. bypass dodge, attack 1x.
Fastest opponent. vulnerable 50% for 2 turns, 1 attack.
Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects; increase Speed by 10% for 2 turns; shield 50% for 1 turn, 8 attacks; taunt for 1 turn.
Highest HP opponent. bypass dodge, attack 3x.
Self. taunt for 1 turn.
Self. cleanse all negative effects.
Fastest opponent. reduce Speed by 50% for 2 turns.
Lowest HP opponent. attack 1.5x.
Self. heal 10% of max HP.
Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Testacornibus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot