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Parasauthops
UniqueCunning + ResilientSuperhybrid

Parasauthops

Like that of its hybrid parent the Parasaurolophus lux, the cause of Parasauthops' bioluminescence is a mystery. Could it be for camouflage, attraction, or conceal some other quality? Fusion of more of these glowing creatures will help find an answer...

Build your creature

Health
4,650
Damage
1,550
Speed
109
Armor
0%
Crit chance
15%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (109 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,6506,975
Damage1,5502,325
Speed109149
Armor0%0%
Crit chance15%15%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,8251,275
2315070,0004,0161,338
2420080,0004,2171,405
2525090,0004,4281,476
26300100,0004,6501,550
27350120,0004,8821,627
28400150,0005,1261,708
29500200,0005,3821,794
30750250,0005,6521,884
311,000250,0005,9051,968
321,000250,0006,1382,046
331,000250,0006,3702,123
341,000250,0006,6262,208
351,000250,0006,9752,325
Level 26HP 4,650DMG 1,550SPD 109

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Dispersed Cunning Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse damage over time.

All opponents. reduce Damage by 50% for 1 turn, 2 attacks.

Highest damage opponent. reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 1x.

active · Move 2

Alert Instant Heal

Base / secureLv 21+Delay 1Cooldown 2Priority

Self. cleanse damage reduction.

All allies. heal 1.5x damage; cleanse all negative effects.

threatenedLv 21+Delay 1Cooldown 2Priority

HP 33%

Self. cleanse damage reduction.

All allies. heal 2x damage; cleanse all negative effects.

Variant details →
active · Move 3

Greater Group Heal

Lv 21+Delay 0Cooldown 2

Self. cleanse damage reduction.

All allies. heal 2x damage; cleanse all negative effects.

Base / secureLv 21+Delay 1Cooldown 1

Self. remove damage reduction.

Fastest opponent. remove speed increase.

Most positive effects opponent. remove cloak.

Highest damage opponent. remove dodge.

Lowest HP opponent. attack 2x.

Highest HP opponent. vulnerable 50% for 2 turns, 2 attacks.

revengeLv 21+Delay 0Cooldown 1

Self. remove damage reduction.

All opponents. remove speed increase.

Most positive effects opponent. remove cloak.

All opponents. remove dodge.

Lowest HP opponent. attack 2x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Variant details →
Counter, swap & passive abilities 3
Lv 21+Delay 0Cooldown 0

Self. cleanse vulnerability.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 1x.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Parasauthops’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot