Fierce Strike
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1x.

Like the Alloraptor, the Allodrigues hunts alone, stalking prey it can easily transport back to its flock. Though small, Allodrigues are fiercely territorial, competing with other flocks for the best hunting grounds!
Enhancements unlock at level 30.
At the start of the turn, if this creature's HP is 33% or more.
Self. increase Speed by 10% for 1 turn, 2 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 3,300 | 4,950 | |
| Damage | 1,750 | 2,625 | |
| Speed | 130 | 170 | |
| Armor | 0% | 0% | |
| Crit chance | 15% | 15% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 2,714 | 1,439 |
| 23 | 150 | 70,000 | 2,850 | 1,511 |
| 24 | 200 | 80,000 | 2,993 | 1,587 |
| 25 | 250 | 90,000 | 3,142 | 1,666 |
| 26 | 300 | 100,000 | 3,300 | 1,750 |
| 27 | 350 | 120,000 | 3,465 | 1,837 |
| 28 | 400 | 150,000 | 3,638 | 1,929 |
| 29 | 500 | 200,000 | 3,820 | 2,025 |
| 30 | 750 | 250,000 | 4,011 | 2,127 |
| 31 | 1,000 | 250,000 | 4,191 | 2,222 |
| 32 | 1,000 | 250,000 | 4,356 | 2,310 |
| 33 | 1,000 | 250,000 | 4,521 | 2,397 |
| 34 | 1,000 | 250,000 | 4,702 | 2,493 |
| 35 | 1,000 | 250,000 | 4,950 | 2,625 |
Active moves at a glance. Select a name for full details.
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1x.
Self. cleanse all negative effects.
All opponents. vulnerable 50% for 2 turns, 4 attacks; reduce Damage by 50% for 2 turns, 4 attacks.
HP ≤ 66%
Self. heal 33.33% of max HP; cleanse all negative effects.
All opponents. reduce Damage by 50% for 2 turns, 4 attacks.
Variant details →Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 2x.
Lowest HP opponent. destroy shields; bypass armor, deal 60% of max HP as damage (rend); remove damage increase; remove crit increase.
HP ≤ 33%
Lowest HP opponent. destroy shields; bypass armor, deal 40% of max HP as damage (rend); remove damage increase; remove crit increase.
Variant details →Self. 75% chance to dodge 66.7% of damage for 2 turns, 2 attacks; increase Crit Chance by 100% for 2 turns, 2 attacks.
HP ≤ 66%
Self. 100% chance to dodge 67% of damage for 2 turns, 2 attacks; increase Crit Chance by 65% for 2 turns, 2 attacks.
Find up to five dinosaurs with a move sequence that covers Allodrigues’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot