Build options
Compare DracovenatorCreate a custom version

Your build

Health
4,500
Damage
1,750
Speed
128
Armor
0%
Crit chance
20%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
Immune
Damage reduction
Immune
Rend
75%
Speed reduction
0%
Stun
Immune
Swap prevention
50%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Dracovenator reactive Unlocks at enhancement 5

After each action phase, if this creature has dodge.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Dispersed Cunning Strike move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target all opponents. Reduce Damage 50% for 1 turn, 2 attacks.

Target highest damage opponent. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Instant Dodge Impact move icon from Jurassic World Alive

Priority.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Attack . Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target Self. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Cooldown: 1.

Nullifying Impact move icon from Jurassic World Alive

Target most positive effects opponent. Remove all effects.

Target lowest HP opponent. Attack .

Cooldown: 2.

Cloaked Rampage Alert move icon from Jurassic World Alive

Above 33% HP

Target lowest HP opponent. Reduce Damage 50% for 2 turns, 4 attacks. Attack .

Target Self. Cloak for 2 turns: 75% chance to dodge 67% of damage, next attack 2×.

Delay: 1. Cooldown: 2.

33% HP or lessDetails of the 33% HP or less form

Target lowest HP opponent. Reduce Damage 50% for 2 turns, 4 attacks. Attack .

Target Self. Cloak for 2 turns: 75% chance to dodge 67% of damage, next attack 2×. Swap out.

Delay: 1. Cooldown: 2.

Swap in Distraction move icon from Jurassic World Alive

Target highest damage opponent. Reduce Damage 100% for 1 turn, 2 attacks.

Target Self. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,7502,625
Speed128168
Armor0%0%
Crit chance20%20%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,7021,439
2315070,0003,8871,511
2420080,0004,0811,587
2525090,0004,2851,666
26300100,0004,5001,750
27350120,0004,7251,837
28400150,0004,9611,929
29500200,0005,2092,025
30750250,0005,4692,127
311,000250,0005,7152,222
321,000250,0005,9402,310
331,000250,0006,1652,397
341,000250,0006,4122,493
351,000250,0006,7502,625
26 left
HP 4,500DMG 1,750SPD 128
Simulated battles · Level 26 vs 26 · No boosts

How to beat Dracovenator: counters that win

Battle level
99 of 494 beat it364 it beats

To beat Dracovenator, bring Cryolophosaurus Mattel, the best Unique counter. Use Delayed Diminishing Advantage, then Lockdown Defensive Rampage, then Protective Advance to win with about 56% HP left. Overall best: Indolycan (Apex). Dracovenator: Indolycan, Plateorex and Paralidactylus beat it at level 26, and it beats 364 of 494 creatures.

How to beat Dracovenator with Cryolophosaurus Mattel, move by move

  • If Dracovenator opens with Dispersed Cunning Strike: Delayed Diminishing Advantage, then Lockdown Defensive Rampage. Wins with 62% HP left.
  • If Dracovenator opens with Instant Dodge Impact: Delayed Diminishing Advantage, then Lockdown Defensive Rampage. Wins with 71% HP left.
  • If Dracovenator opens with Nullifying Impact: Delayed Diminishing Advantage, then Lockdown Defensive Rampage, then Protective Advance. Wins with 56% HP left.

Each fight is played out move by move. Dracovenator sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

4,875 / 4,875 HP
VSReady
Dracovenator, a Unique creature in Jurassic World Alive
Dracovenator
4,500 / 4,500 HP

If Dracovenator opens with…

  1. Turn 13,222 vs 4,500 HP
  2. Turn 23,016 vs 0 HP

Cryolophosaurus Mattel wins with 3,016 HP left (62%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Cryolophosaurus Mattel is higher level or boosted, this win only gets safer; if Dracovenator is, it can turn the result, so check both builds first.

Loading…

Loading…

All 99 creatures that can beat Dracovenator

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 37 Unique

My creatures

0 creatures saved in this browser. Used on every creature page to show the counters you have.

Loading creatures…

How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Dracovenator in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.