Dracovenator is a swift bipedal predator. Large enough to take on powerful opponents and swift enough to evade their attacks, Dracovenator uses its Dodge and Distraction to remain on the attack!
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
4,500
6,750
Damage
1,750
2,625
Speed
128
168
Armor
0%
0%
Crit chance
20%
20%
Crit damage
1.25×
1.25×
Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.
Evolution & creation costs
From creation to level 261,000 DNA400,000 coins
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
22
100
60,000
3,702
1,439
23
150
70,000
3,887
1,511
24
200
80,000
4,081
1,587
25
250
90,000
4,285
1,666
26
300
100,000
4,500
1,750
27
350
120,000
4,725
1,837
28
400
150,000
4,961
1,929
29
500
200,000
5,209
2,025
30
750
250,000
5,469
2,127
31
1,000
250,000
5,715
2,222
32
1,000
250,000
5,940
2,310
33
1,000
250,000
6,165
2,397
34
1,000
250,000
6,412
2,493
35
1,000
250,000
6,750
2,625
26 left
HP 4,500DMG 1,750SPD 128
Simulated battles · Level 26 vs 26 · No boosts
How to beat Dracovenator: counters that win
Battle level
99 of 494 beat it364 it beats
To beat Dracovenator, bring Cryolophosaurus Mattel, the best Unique counter. Use Delayed Diminishing Advantage, then Lockdown Defensive Rampage, then Protective Advance to win with about 56% HP left. Overall best: Indolycan (Apex). Dracovenator: Indolycan, Plateorex and Paralidactylus beat it at level 26, and it beats 364 of 494 creatures.
How to beat Dracovenator with Cryolophosaurus Mattel, move by move
If Dracovenator opens with Dispersed Cunning Strike: Delayed Diminishing Advantage, then Lockdown Defensive Rampage. Wins with 62% HP left.
If Dracovenator opens with Instant Dodge Impact: Delayed Diminishing Advantage, then Lockdown Defensive Rampage. Wins with 71% HP left.
If Dracovenator opens with Nullifying Impact: Delayed Diminishing Advantage, then Lockdown Defensive Rampage, then Protective Advance. Wins with 56% HP left.
Each fight is played out move by move. Dracovenator sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Unique counters. Every counter is in the full list below.
Cryolophosaurus Mattel wins with 3,016 HP left (62%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Cryolophosaurus Mattel is higher level or boosted, this win only gets safer; if Dracovenator is, it can turn the result, so check both builds first.
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Dracovenator in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.