Build options
Compare TsintamolochCreate a custom version

Your build

Health
5,650
Damage
1,500
Speed
116
Armor
15%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
65%
Rend
25%
Speed reduction
67%
Stun
Immune
Swap prevention
80%
Taunt
75%
Vulnerability
75%
Armor reduction
0%
Affliction
25%
Healing reduction
25%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Tsintamoloch reactive Unlocks at enhancement 5

At the end of the turn, if this creature's HP is 25% or less.

Self. cleanse all negative effects; increase Damage by 10% for 1 turn, 4 attacks; increase Healing by 20% for 1 turn, 4 attacks; shield 75% for 1 turn, 4 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Shielded Heavy Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability. Cleanse Damage reduction.

Target lowest HP opponent. Attack , bypassing Armor, Dodge.

Target fastest opponent. Remove Speed increase.

Target Self. Shield 50% for 2 turns, 2 attacks.

Target Self. Remove Damage reduction. Cleanse Damage over time.

Target fastest opponent. Remove Speed increase.

Target highest damage opponent. Remove Crit increase. Remove Damage increase.

Target fastest opponent. Attack , bypassing Dodge.

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks.

Cooldown: 1.

Target highest damage opponent. Attack . Reduce all resistance 100% for 1 turn.

Target fastest opponent. Stun 75% chance for 1 turn.

Target Self. Cleanse. Increase Healing 25% for 2 turns, 8 attacks.

Target all allies. Heal 1,500.

Target Self. Shield 50% for 2 turns, 4 attacks.

Delay: 1. Cooldown: 2.

Resilient Group Rampage move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target all opponents. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Delay: 1. Cooldown: 2.

Medium Resilient Counter-Attack move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction.

Target attacker. Remove Cloak.

Target fastest opponent. Remove Dodge.

Target attacker. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Target all allies. Cleanse. Heal 2,250.

Target Self. Increase Crit Chance 50% for 1 turn. Increase Damage 20% for 1 turn.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (116 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,6508,475
Damage1,5002,250
Speed116156
Armor15%15%
Crit chance10%10%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0004,6481,234
2315070,0004,8801,295
2420080,0005,1241,360
2525090,0005,3811,428
26300100,0005,6501,500
27350120,0005,9321,574
28400150,0006,2291,653
29500200,0006,5401,736
30750250,0006,8671,823
311,000250,0007,1751,905
321,000250,0007,4581,980
331,000250,0007,7402,055
341,000250,0008,0512,137
351,000250,0008,4752,250
26 left
HP 5,650DMG 1,500SPD 116
Simulated battles · Level 26 vs 26 · No boosts

How to beat Tsintamoloch: counters that win

Battle level
45 of 494 beat it406 it beats

To beat Tsintamoloch, bring Distortus Rex, the best Unique counter. Use Fierce Double Strike, then Distracting Devour Impact, then Distorted Dominance to win with about 80% HP left. Overall best: Paralidactylus (Apex). Tsintamoloch: Paralidactylus, Plateorex and Megatyrannus beat it at level 26, and it beats 406 of 494 creatures.

How to beat Tsintamoloch with Distortus Rex, move by move

  • If Tsintamoloch opens with Shielded Heavy Strike: Fierce Double Strike, then Distracting Devour Impact, then Distorted Dominance. Wins with 80% HP left.
  • If Tsintamoloch opens with Determined Impact: Fierce Double Strike, then Distorted Dominance. Wins with 100% HP left.

Each fight is played out move by move. Tsintamoloch sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

5,400 / 5,400 HP
VSReady
Tsintamoloch, a Unique creature in Jurassic World Alive
Tsintamoloch
5,650 / 5,650 HP

If Tsintamoloch opens with…

  1. Turn 13,863 vs 3,186 HP
  2. Turn 21,778 vs 1,996 HP
  3. Turn 34,325 vs 0 HP
    • Distortus Rex uses Distorted DominancePriority2,334 damage+2,250 HP
    • Distortus Rex recovers 297 HP

Distortus Rex wins with 4,325 HP left (80%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Distortus Rex is higher level or boosted, this win only gets safer; if Tsintamoloch is, it can turn the result, so check both builds first.

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All 45 creatures that can beat Tsintamoloch

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 15 of 15 Unique

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Tsintamoloch in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.