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Tsintamoloch
UniqueResilientSuperhybrid

Tsintamoloch

Fusing the Tsintaosaurus and the Paramoloch together allowed for a specialization of their offspring's cranial crest. It is now strictly a communication tool. The spikes surrounding Tsintamoloch's forehead are the true danger, as they can outright blind an opponent attempting to butt heads.

Build your creature

Health
5,650
Damage
1,500
Speed
116
Armor
15%
Crit chance
10%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (116 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,6508,475
Damage1,5002,250
Speed116156
Armor15%15%
Crit chance10%10%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0004,6481,234
2315070,0004,8801,295
2420080,0005,1241,360
2525090,0005,3811,428
26300100,0005,6501,500
27350120,0005,9321,575
28400150,0006,2291,653
29500200,0006,5401,736
30750250,0006,8671,823
311,000250,0007,1751,905
321,000250,0007,4581,980
331,000250,0007,7402,055
341,000250,0008,0512,137
351,000250,0008,4752,250
Level 26HP 5,650DMG 1,500SPD 116

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Shielded Heavy Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse vulnerability; cleanse damage reduction.

Lowest HP opponent. bypass armor, bypass dodge, attack 1x.

Fastest opponent. remove speed increase.

Self. shield 50% for 2 turns, 2 attacks.

?
active · Move 2

Determined Impact

Lv 21+Delay 0Cooldown 1

Self. remove damage reduction; cleanse damage over time.

Fastest opponent. remove speed increase.

Highest damage opponent. remove crit increase; remove damage increase.

Fastest opponent. bypass dodge, attack 1.5x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.

?
active · Move 3

Leveling Denial Impact

Lv 21+Delay 1Cooldown 2

Highest damage opponent. attack 1.5x; reduce all resistance by 100% for 1 turn.

Fastest opponent. stun 75% chance for 1 turn.

Self. cleanse all negative effects; increase Healing by 25% for 2 turns, 8 attacks.

All allies. heal 1x damage.

Self. shield 50% for 2 turns, 4 attacks.

active · Move 4

Resilient Group Rampage

Lv 21+Delay 1Cooldown 2

Self. remove damage reduction.

All opponents. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 2x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Counter, swap & passive abilities 4
Lv 21+Delay 0Cooldown 0

Self. cleanse damage reduction.

Attacker. remove cloak.

Fastest opponent. remove dodge.

Attacker. attack 0.5x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

?
Lv 21+Delay 0Cooldown 0

All allies. cleanse all negative effects; heal 1.5x damage.

Self. increase Crit Chance by 50% for 1 turn; increase Damage by 20% for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Tsintamoloch’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot