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Albertocevia
UniqueFierceSuperhybrid

Albertocevia

The mottled stripes of the cold-blooded Albertocevia are a good indicator of its mood. Never approach when these stripes are at their brightest blue. This is when the superhybrid will be most aggressive!

Build your creature

Health
4,650
Damage
1,600
Speed
121
Armor
0%
Crit chance
10%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Albertocevia reactive Unlocks at enhancement 5

At the start of the turn, if the opponent's HP is 50% or less.

Self. increase Crit Chance by 25% for 2 turns, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (121 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,6506,975
Damage1,6002,400
Speed121161
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,8251,316
2315070,0004,0161,382
2420080,0004,2171,451
2525090,0004,4281,523
26300100,0004,6501,600
27350120,0004,8821,680
28400150,0005,1261,764
29500200,0005,3821,852
30750250,0005,6521,944
311,000250,0005,9052,032
321,000250,0006,1382,112
331,000250,0006,3702,192
341,000250,0006,6262,280
351,000250,0006,9752,400
Level 26HP 4,650DMG 1,600SPD 121

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Defense Shattering Alert

Base / secureLv 21+Delay 0Cooldown 0

Lowest HP opponent. destroy shields; bypass armor, attack 1x.

threatenedLv 21+Delay 0Cooldown 0

HP 50%

Most positive effects opponent. remove taunt.

Lowest HP opponent. destroy shields; bypass armor, attack 1x.

Self. cleanse vulnerability.

Variant details →
active · Move 2

Distracting Revenge Blow

Base / secureLv 21+Delay 0Cooldown 2

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks; attack 1.5x.

revengeLv 21+Delay 0Cooldown 2

Highest damage opponent. reduce Damage by 100% for 2 turns, 4 attacks; attack 2x.

Variant details →
Base / secureLv 21+Delay 1Cooldown 2Priority

Self. increase Damage by 50% for 2 turns, 2 attacks.

Lowest HP opponent. attack 1.5x.

revengeLv 21+Delay 0Cooldown 2Priority

Self. increase Damage by 50% for 2 turns, 2 attacks.

Lowest HP opponent. attack 1.5x.

Variant details →
active · Move 4

Precise Revenge

Base / secureLv 21+Delay 0Cooldown 1

Lowest HP opponent. bypass dodge, attack 2x.

revengeLv 21+Delay 0Cooldown 1

All opponents. destroy shields; bypass armor, bypass dodge, attack 2.5x.

Variant details →
Counter, swap & passive abilities 3
Lv 21+Delay 0Cooldown 0

Attacker. destroy shields; bypass armor, attack 0.25x.

Self. cleanse vulnerability.

Attacker. remove taunt.

Lv 21+Delay 0Cooldown 0

All opponents. bypass dodge, attack 1x, devour heal 60% over 3 turns.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Albertocevia’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot