The mottled stripes of the cold-blooded Albertocevia are a good indicator of its mood. Never approach when these stripes are at their brightest blue. This is when the superhybrid will be most aggressive!
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
Stat boosts
26 left · 0 / 26 tiers used
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.
Sliders & point limits
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Explore boost tradeoffs & stat limits
How would you spend the remaining tiers?
Keeping 0 speed tiers (121 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Health × damage balance
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
Individual stat ceilings
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
Stat
Current
Individual ceiling
Try a focused build
Health
4,650
6,975
Damage
1,600
2,400
Speed
121
161
Armor
0%
0%
Crit chance
10%
10%
Crit damage
1.25×
1.25×
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Evolution & creation costs
From creation to level 261,000 DNA400,000 coins
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
All evolution costs
Level reached
DNA
Coins
Base health
Base damage
22
100
60,000
3,825
1,316
23
150
70,000
4,016
1,382
24
200
80,000
4,217
1,451
25
250
90,000
4,428
1,523
26
300
100,000
4,650
1,600
27
350
120,000
4,882
1,680
28
400
150,000
5,126
1,764
29
500
200,000
5,382
1,852
30
750
250,000
5,652
1,944
31
1,000
250,000
5,905
2,032
32
1,000
250,000
6,138
2,112
33
1,000
250,000
6,370
2,192
34
1,000
250,000
6,626
2,280
35
1,000
250,000
6,975
2,400
Level 26HP 4,650DMG 1,600SPD 121
Move set
Active moves at a glance. Select a name for full details.
Find up to five dinosaurs with a move sequence that covers Albertocevia’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.