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Compsoraptor
UniqueCunning + FierceSuperhybrid

Compsoraptor

Compsoraptor have been observed producing a range of communicative chirps and growls that assist them in highly coordinated hunts. Some specialists believe each flock may even be capable of producing its own unique communicative system!

Build your creature

Health
3,350
Damage
1,350
Speed
130
Armor
0%
Crit chance
30%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Compsoraptor reactive Unlocks at enhancement 5

At the end of the turn, if this creature has stun.

Self. increase Crit Chance by 100% for 2 turns, 1 attack.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,3505,025
Damage1,3502,025
Speed130170
Armor0%0%
Crit chance30%30%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0002,7561,110
2315070,0002,8931,166
2420080,0003,0381,224
2525090,0003,1901,285
26300100,0003,3501,350
27350120,0003,5171,417
28400150,0003,6931,488
29500200,0003,8771,562
30750250,0004,0711,640
311,000250,0004,2541,714
321,000250,0004,4221,782
331,000250,0004,5891,849
341,000250,0004,7731,923
351,000250,0005,0252,025
Level 26HP 3,350DMG 1,350SPD 130

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Alert Surge

Base / secureLv 21+Delay 0Cooldown 0Priority

Lowest HP opponent. always crit, attack 1x.

threatenedLv 21+Delay 0Cooldown 0Priority

HP 33%

Lowest HP opponent. attack 1x.

Self. 50% chance to dodge 66.7% of damage for 1 turn, 2 attacks.

Variant details →
active · Move 2

Alert Shattering Impact

Base / secureLv 21+Delay 0Cooldown 2

Lowest HP opponent. destroy shields; remove taunt; reduce Damage by 50% for 1 turn, 2 attacks; bypass armor, attack 1.5x.

threatenedLv 21+Delay 0Cooldown 2

HP 33%

Lowest HP opponent. destroy shields; remove taunt.

Self. heal 33.33% of max HP.

Lowest HP opponent. bypass armor, attack 1.5x.

Variant details →
active · Move 3

Rampage and Run

Lv 21+Delay 1Cooldown 1

Lowest HP opponent. attack 2x.

Self. swap out.

active · Move 4

Playful Pounce

Lv 21+Delay 0Cooldown 2

Self. increase Speed by 20% for 2 turns; 50% chance to dodge 66.7% of damage for 1 turn, 1 attack; cleanse all negative effects.

Lowest HP opponent. attack 2x.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks.

Counter, swap & passive abilities 3
Lv 21+Delay 0Cooldown 0

Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

Highest damage opponent. reduce Damage by 50% for 1 turn, 1 attack.

Self. heal 33.33% of max HP; cannot swap for 2 turns.

Lv 21+Delay 0Cooldown 0

Attacker. prevent swap for 1 turn; bypass armor, attack 1.5x.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Compsoraptor’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot