Alert Surge
Lowest HP opponent. always crit, attack 1x.
HP ≤ 33%
Lowest HP opponent. attack 1x.
Self. 50% chance to dodge 66.7% of damage for 1 turn, 2 attacks.
Variant details →
Compsoraptor have been observed producing a range of communicative chirps and growls that assist them in highly coordinated hunts. Some specialists believe each flock may even be capable of producing its own unique communicative system!
Enhancements unlock at level 30.
At the end of the turn, if this creature has stun.
Self. increase Crit Chance by 100% for 2 turns, 1 attack.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 3,350 | 5,025 | |
| Damage | 1,350 | 2,025 | |
| Speed | 130 | 170 | |
| Armor | 0% | 0% | |
| Crit chance | 30% | 30% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 2,756 | 1,110 |
| 23 | 150 | 70,000 | 2,893 | 1,166 |
| 24 | 200 | 80,000 | 3,038 | 1,224 |
| 25 | 250 | 90,000 | 3,190 | 1,285 |
| 26 | 300 | 100,000 | 3,350 | 1,350 |
| 27 | 350 | 120,000 | 3,517 | 1,417 |
| 28 | 400 | 150,000 | 3,693 | 1,488 |
| 29 | 500 | 200,000 | 3,877 | 1,562 |
| 30 | 750 | 250,000 | 4,071 | 1,640 |
| 31 | 1,000 | 250,000 | 4,254 | 1,714 |
| 32 | 1,000 | 250,000 | 4,422 | 1,782 |
| 33 | 1,000 | 250,000 | 4,589 | 1,849 |
| 34 | 1,000 | 250,000 | 4,773 | 1,923 |
| 35 | 1,000 | 250,000 | 5,025 | 2,025 |
Active moves at a glance. Select a name for full details.
Lowest HP opponent. always crit, attack 1x.
HP ≤ 33%
Lowest HP opponent. attack 1x.
Self. 50% chance to dodge 66.7% of damage for 1 turn, 2 attacks.
Variant details →Lowest HP opponent. destroy shields; remove taunt; reduce Damage by 50% for 1 turn, 2 attacks; bypass armor, attack 1.5x.
HP ≤ 33%
Lowest HP opponent. destroy shields; remove taunt.
Self. heal 33.33% of max HP.
Lowest HP opponent. bypass armor, attack 1.5x.
Variant details →Lowest HP opponent. attack 2x.
Self. swap out.
Self. increase Speed by 20% for 2 turns; 50% chance to dodge 66.7% of damage for 1 turn, 1 attack; cleanse all negative effects.
Lowest HP opponent. attack 2x.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks.
Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.
Highest damage opponent. reduce Damage by 50% for 1 turn, 1 attack.
Self. heal 33.33% of max HP; cannot swap for 2 turns.
Attacker. prevent swap for 1 turn; bypass armor, attack 1.5x.
Find up to five dinosaurs with a move sequence that covers Compsoraptor’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot