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Paralitrosaurus
UniqueFierce + ResilientSuperhybrid

Paralitrosaurus

Paralitrosaurus is one of the heaviest dinosaur hybrids as not only did its bone density increase from its ancestor, it also gained subdermal armored plates from the Ankyntrosaurus. Also inherited from Ankyntrosaurus is the beginning of a herd instinct. While not considered a herd dinosaur yet, it tolerates other Paralititan and Paralitrosaurus in its territory to an extent.

Build your creature

Health
4,950
Damage
1,250
Speed
109
Armor
40%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (109 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,9507,425
Damage1,2501,875
Speed109149
Armor40%40%
Crit chance5%5%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0004,0721,028
2315070,0004,2751,079
2420080,0004,4891,133
2525090,0004,7141,190
26300100,0004,9501,250
27350120,0005,1971,312
28400150,0005,4571,378
29500200,0005,7301,447
30750250,0006,0161,519
311,000250,0006,2861,587
321,000250,0006,5341,650
331,000250,0006,7811,712
341,000250,0007,0531,781
351,000250,0007,4251,875
Level 26HP 4,950DMG 1,250SPD 109

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Group Resilient Strike

Lv 21+Delay 0Cooldown 0

Self. remove damage reduction.

All opponents. remove dodge; remove cloak; remove speed increase; attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

active · Move 2

Group Fortifying Impact

Lv 21+Delay 0Cooldown 2

Self. cleanse damage reduction.

All allies. heal 0.5x damage; cleanse all negative effects.

Highest HP opponent. attack 1.5x.

?
Lv 21+Delay 0Cooldown 2Priority

Self. cleanse all negative effects; shield 50% for 3 turns, 4 attacks.

Fastest opponent. reduce Speed by 50% for 2 turns; destroy shields; reduce Armor by 100% for 2 turns, 4 attacks.

?
active · Move 4

Payback Wounding Rampage

Lv 21+Delay 1Cooldown 1Last

Self. cleanse damage reduction; heal 1x damage.

Highest damage opponent. remove damage increase; reduce Damage by 50% for 2 turns, 4 attacks; attack 2x.

Highest HP opponent. damage over time 40% per turn for 2 turns.

Counter, swap & passive abilities 5
?
Lv 21+Delay 0Cooldown 0

All allies. increase Damage by 15% for 1 turn, 1 attack.

Self. cleanse damage reduction; heal 0.5x damage.

Attacker. destroy shields; bypass dodge, attack 1x.

Lv 21+Delay 0Cooldown 0

Highest HP opponent. destroy shields; damage over time 30% per turn for 2 turns.

Self. cannot swap for 2 turns.

?
Lv 21+Delay 0Cooldown 0

Attacker. reduce all resistance by 50% for 2 turns; prevent swap for 2 turns.

Self. shield 100% for 1 turn, 4 attacks; heal 100% of max HP.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Paralitrosaurus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot