Debilitating Strike
Highest damage opponent. reduce Damage by 75% for 1 turn, 2 attacks; attack 1x.

The padding on the bottom of this biped's feet allows it to move quietly. In fact, Dracoceratosaurus is so stealthy that it is seldom detected by other creatures, and has no known predators.
Enhancements unlock at level 30.
At the start of the turn, if this creature has vulnerability.
Self. increase Speed by 25% for 1 turn, 1 attack.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (120 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,500 | 6,750 | |
| Damage | 1,600 | 2,400 | |
| Speed | 120 | 160 | |
| Armor | 20% | 20% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,702 | 1,316 |
| 23 | 150 | 70,000 | 3,887 | 1,382 |
| 24 | 200 | 80,000 | 4,081 | 1,451 |
| 25 | 250 | 90,000 | 4,285 | 1,523 |
| 26 | 300 | 100,000 | 4,500 | 1,600 |
| 27 | 350 | 120,000 | 4,725 | 1,680 |
| 28 | 400 | 150,000 | 4,961 | 1,764 |
| 29 | 500 | 200,000 | 5,209 | 1,852 |
| 30 | 750 | 250,000 | 5,469 | 1,944 |
| 31 | 1,000 | 250,000 | 5,715 | 2,032 |
| 32 | 1,000 | 250,000 | 5,940 | 2,112 |
| 33 | 1,000 | 250,000 | 6,165 | 2,192 |
| 34 | 1,000 | 250,000 | 6,412 | 2,280 |
| 35 | 1,000 | 250,000 | 6,750 | 2,400 |
Active moves at a glance. Select a name for full details.
Highest damage opponent. reduce Damage by 75% for 1 turn, 2 attacks; attack 1x.
Self. cleanse all negative effects.
Lowest HP opponent. attack 1.5x.
Self. cleanse all negative effects.
Highest damage opponent. remove damage increase; remove crit increase; reduce Damage by 75% for 2 turns, 4 attacks; reduce Crit Chance by 100% for 2 turns, 4 attacks; stun 100% chance for 1 turn.
Self. cleanse all negative effects.
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 2x.
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 1.5x.
Self. cannot swap for 2 turns.
Find up to five dinosaurs with a move sequence that covers Dracoceratosaurus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot