Target highest damage opponent.
Reduce Damage 75% for 1 turn, 2 attacks.
Attack .
How to beat Dracoceratosaurus: counters that win
To beat Dracoceratosaurus, bring Aliorasuchus, the best Unique counter. Use Swallowed Whole to win with about 100% HP left. Dracoceratosaurus: Aliorasuchus, Draco Intrepidus and Quetzalvexus beat it at level 26, and it beats 260 of 494 creatures.
How to beat Dracoceratosaurus with Aliorasuchus, move by move
- If Dracoceratosaurus opens with Debilitating Strike: Swallowed Whole. Wins with 100% HP left.
- If Dracoceratosaurus opens with Cleansing Impact: Swallowed Whole. Wins with 100% HP left.
- If Dracoceratosaurus opens with Bristling Stun: Swallowed Whole. Wins with 100% HP left.
Each fight is played out move by move. Dracoceratosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Unique counters. Every counter is in the full list below.

If Dracoceratosaurus opens with…
- Turn 14,350 vs 0 HP
- Aliorasuchus uses Swallowed Whole4,500 damage
- Dracoceratosaurus picks Debilitating Strike, but Aliorasuchus acts first and knocks it out with Swallowed Whole, so Debilitating Strike never happens.
Aliorasuchus wins with 4,350 HP left (100%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Aliorasuchus is higher level or boosted, this win only gets safer; if Dracoceratosaurus is, it can turn the result, so check both builds first.
All 184 creatures that can beat Dracoceratosaurus
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
Dracoceratosaurus beats 260 creatures
AntarctovenatorUniqueWins53% HP left
ParasauthopsUniqueWins35% HP left
AlbertospinosUniqueWins34% HP left
PhorurexUniqueWins29% HP left
AlbertoceviaUniqueWins27% HP left
CompsocaulusUniqueWins26% HP left
ArdentismaximaUniqueWins24% HP left
UtarinexUniqueWins20% HP left
DiloracheirusUniqueWins18% HP left
GeminititanUniqueWins11% HP left
ThoradolosaurUniqueWins4% HP left
CompsoraptorUniqueWins3% HP left
IndotaurusUniqueWins 72%11% HP left
ConstrictoraptorUniqueWins 50%16% HP left
AenocyonyxUniqueWins 50%16% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Dracoceratosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.


