Build options
Compare DracoceratosaurusCreate a custom version

Your build

Health
4,500
Damage
1,600
Speed
120
Armor
20%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
Immune
Bleed (DoT)
25%
Damage reduction
75%
Rend
0%
Speed reduction
Immune
Stun
0%
Swap prevention
Immune
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Dracoceratosaurus reactive Unlocks at enhancement 5

At the start of the turn, if this creature has vulnerability.

Self. increase Speed by 25% for 1 turn, 1 attack.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Debilitating Strike move icon from Jurassic World Alive

Target highest damage opponent. Reduce Damage 75% for 1 turn, 2 attacks. Attack .

Cleansing Impact move icon from Jurassic World Alive

Target Self. Cleanse.

Target lowest HP opponent. Attack .

Cooldown: 2.

Bristling Stun move icon from Jurassic World Alive

Priority.

Target Self. Cleanse.

Target highest damage opponent. Remove Damage increase. Remove Crit increase. Reduce Damage 75% for 2 turns, 4 attacks. Reduce Crit Chance 100% for 2 turns, 4 attacks. Stun 100% chance for 1 turn.

Target Self. Cleanse.

Cooldown: 2.

Cunning Rampage move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Delay: 1. Cooldown: 1.

Swap in Cunning Impact move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Target Self. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (120 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,6002,400
Speed120160
Armor20%20%
Crit chance5%5%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,7021,316
2315070,0003,8871,382
2420080,0004,0811,451
2525090,0004,2851,523
26300100,0004,5001,600
27350120,0004,7251,679
28400150,0004,9611,764
29500200,0005,2091,852
30750250,0005,4691,944
311,000250,0005,7152,032
321,000250,0005,9402,112
331,000250,0006,1652,192
341,000250,0006,4122,280
351,000250,0006,7502,400
26 left
HP 4,500DMG 1,600SPD 120
Simulated battles · Level 26 vs 26 · No boosts

How to beat Dracoceratosaurus: counters that win

Battle level
184 of 494 beat it260 it beats

To beat Dracoceratosaurus, bring Aliorasuchus, the best Unique counter. Use Swallowed Whole to win with about 100% HP left. Dracoceratosaurus: Aliorasuchus, Draco Intrepidus and Quetzalvexus beat it at level 26, and it beats 260 of 494 creatures.

How to beat Dracoceratosaurus with Aliorasuchus, move by move

  • If Dracoceratosaurus opens with Debilitating Strike: Swallowed Whole. Wins with 100% HP left.
  • If Dracoceratosaurus opens with Cleansing Impact: Swallowed Whole. Wins with 100% HP left.
  • If Dracoceratosaurus opens with Bristling Stun: Swallowed Whole. Wins with 100% HP left.

Each fight is played out move by move. Dracoceratosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

4,350 / 4,350 HP
VSReady
Dracoceratosaurus, a Unique creature in Jurassic World Alive
Dracoceratosaurus
4,500 / 4,500 HP

If Dracoceratosaurus opens with…

  1. Turn 14,350 vs 0 HP
    • Swallowed Whole move icon from Jurassic World AliveAliorasuchus uses Swallowed Whole4,500 damage
    • Dracoceratosaurus picks Debilitating Strike, but Aliorasuchus acts first and knocks it out with Swallowed Whole, so Debilitating Strike never happens.

Aliorasuchus wins with 4,350 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Aliorasuchus is higher level or boosted, this win only gets safer; if Dracoceratosaurus is, it can turn the result, so check both builds first.

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All 184 creatures that can beat Dracoceratosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 70 Unique

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Dracoceratosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.