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Giganspinoceratops
UniqueResilientSuperhybrid

Giganspinoceratops

Although the size of Giganspinoceratops dorsal crest may change throughout its life, its real distinguishing marks are its bony spines. Spines near the neck grow as the creature ages, and their size may represent status within the herd.

Build your creature

Health
4,750
Damage
1,350
Speed
114
Armor
15%
Crit chance
5%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Giganspinoceratops reactive Unlocks at enhancement 5

At the start of the turn, if this creature has increased armor.

Self. increase Damage by 25% for 1 turn.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (114 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,7507,125
Damage1,3502,025
Speed114154
Armor15%15%
Crit chance5%5%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,9071,110
2315070,0004,1031,166
2420080,0004,3081,224
2525090,0004,5231,285
26300100,0004,7501,350
27350120,0004,9871,417
28400150,0005,2361,488
29500200,0005,4981,562
30750250,0005,7731,640
311,000250,0006,0321,714
321,000250,0006,2701,782
331,000250,0006,5071,849
341,000250,0006,7681,923
351,000250,0007,1252,025
Level 26HP 4,750DMG 1,350SPD 114

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Protective Advance

Lv 21+Delay 0Cooldown 0Priority

Fastest opponent. attack 1x.

Self. shield 50% for 1 turn, 2 attacks; increase Armor by 15% for 1 turn, 2 attacks.

?
active · Move 2

Bracing Taunt and Impact

Lv 21+Delay 0Cooldown 1

Self. taunt for 1 turn; shield 50% for 2 turns, 4 attacks; increase Armor by 25% for 2 turns, 4 attacks; cleanse damage reduction; heal 1x damage.

Highest damage opponent. attack 1.5x.

active · Move 3

Nullifying Rampage

Lv 21+Delay 1Cooldown 2

Most positive effects opponent. remove all positive effects.

Lowest HP opponent. attack 2x.

active · Move 4

Ferocious Impact

Lv 21+Delay 0Cooldown 3

Self. increase Damage by 50% for 3 turns, 6 attacks.

Highest HP opponent. attack 1.5x.

Counter, swap & passive abilities 5
Lv 21+Delay 0Cooldown 0

Self. cleanse damage reduction.

Attacker. remove cloak.

Fastest opponent. remove dodge.

Attacker. attack 0.5x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Lv 21+Delay 0Cooldown 0

Highest damage opponent. destroy shields.

Highest HP opponent. bypass armor, deal 40% of max HP as damage (rend).

Self. cannot swap for 2 turns.

Lv 21+Delay 0Cooldown 0

Attacker. prevent swap for 2 turns.

Fastest opponent. stun 100% chance for 1 turn.

Attacker. attack 1x.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Giganspinoceratops’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot