Protective Advance
Fastest opponent. attack 1x.
Self. shield 50% for 1 turn, 2 attacks; increase Armor by 15% for 1 turn, 2 attacks.

Although the size of Giganspinoceratops dorsal crest may change throughout its life, its real distinguishing marks are its bony spines. Spines near the neck grow as the creature ages, and their size may represent status within the herd.
Enhancements unlock at level 30.
At the start of the turn, if this creature has increased armor.
Self. increase Damage by 25% for 1 turn.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (114 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,750 | 7,125 | |
| Damage | 1,350 | 2,025 | |
| Speed | 114 | 154 | |
| Armor | 15% | 15% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,907 | 1,110 |
| 23 | 150 | 70,000 | 4,103 | 1,166 |
| 24 | 200 | 80,000 | 4,308 | 1,224 |
| 25 | 250 | 90,000 | 4,523 | 1,285 |
| 26 | 300 | 100,000 | 4,750 | 1,350 |
| 27 | 350 | 120,000 | 4,987 | 1,417 |
| 28 | 400 | 150,000 | 5,236 | 1,488 |
| 29 | 500 | 200,000 | 5,498 | 1,562 |
| 30 | 750 | 250,000 | 5,773 | 1,640 |
| 31 | 1,000 | 250,000 | 6,032 | 1,714 |
| 32 | 1,000 | 250,000 | 6,270 | 1,782 |
| 33 | 1,000 | 250,000 | 6,507 | 1,849 |
| 34 | 1,000 | 250,000 | 6,768 | 1,923 |
| 35 | 1,000 | 250,000 | 7,125 | 2,025 |
Active moves at a glance. Select a name for full details.
Fastest opponent. attack 1x.
Self. shield 50% for 1 turn, 2 attacks; increase Armor by 15% for 1 turn, 2 attacks.
Self. taunt for 1 turn; shield 50% for 2 turns, 4 attacks; increase Armor by 25% for 2 turns, 4 attacks; cleanse damage reduction; heal 1x damage.
Highest damage opponent. attack 1.5x.
Most positive effects opponent. remove all positive effects.
Lowest HP opponent. attack 2x.
Self. increase Damage by 50% for 3 turns, 6 attacks.
Highest HP opponent. attack 1.5x.
Self. cleanse damage reduction.
Attacker. remove cloak.
Fastest opponent. remove dodge.
Attacker. attack 0.5x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Highest damage opponent. destroy shields.
Highest HP opponent. bypass armor, deal 40% of max HP as damage (rend).
Self. cannot swap for 2 turns.
Attacker. prevent swap for 2 turns.
Fastest opponent. stun 100% chance for 1 turn.
Attacker. attack 1x.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Giganspinoceratops’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot