Build options
Compare PhorurexCreate a custom version

Your build

Health
3,900
Damage
1,500
Speed
128
Armor
0%
Crit chance
10%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
50%
Stun
75%
Swap prevention
50%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Phorurex reactive Unlocks at enhancement 5

At the end of the turn, after receiving and surviving direct damage.

Self. increase Crit Chance by 50% for 2 turns.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Daring Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability. Cleanse Damage over time.

Target lowest HP opponent. Attack , bypassing Armor. Reduce Damage 50% for 1 turn, 2 attacks.

Critical Sidestep move icon from Jurassic World Alive

Priority.

Target Self. Cleanse. Increase Speed 10% for 2 turns. Increase Crit Chance 100% for 2 turns, 1 attack. Dodge 100% chance, 67% of damage, for 1 turn, 2 attacks.

Cooldown: 1.

Cautious Cunning Rampage move icon from Jurassic World Alive

Priority.

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Cooldown: 2.

Lethal Rampage and Run move icon from Jurassic World Alive

Target highest damage opponent. Destroy shields.

Target attacker. Attack , bypassing Armor. Damage over time 33% per turn for 2 turns.

Target Self. Swap out.

Delay: 2. Cooldown: 2.

Stunning Obstruction move icon from Jurassic World Alive

Target escaping opponent. Prevent swap 2 turns.

Target fastest opponent. Stun 100% chance for 1 turn.

Target escaping opponent. Attack .

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,9005,850
Damage1,5002,250
Speed128168
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,2081,234
2315070,0003,3681,295
2420080,0003,5371,360
2525090,0003,7141,428
26300100,0003,9001,500
27350120,0004,0941,574
28400150,0004,2991,653
29500200,0004,5141,736
30750250,0004,7401,823
311,000250,0004,9531,905
321,000250,0005,1481,980
331,000250,0005,3432,055
341,000250,0005,5572,137
351,000250,0005,8502,250
26 left
HP 3,900DMG 1,500SPD 128
Simulated battles · Level 26 vs 26 · No boosts

How to beat Phorurex: counters that win

Battle level
232 of 494 beat it223 it beats

To beat Phorurex, bring Tuoramoloch, the best Unique counter. Use Healing Superiority Strike, then Healing Superiority Strike, then Healing Superiority Strike to win with about 100% HP left. Overall best: Indolycan (Apex). Phorurex: Indolycan, Proto Lux and Shantrospinos beat it at level 26, and it beats 223 of 494 creatures.

How to beat Phorurex with Tuoramoloch, move by move

  • If Phorurex opens with Daring Strike: Healing Superiority Strike, then Group Acceleration. Wins with 100% HP left.
  • If Phorurex opens with Critical Sidestep: Healing Superiority Strike, then Group Acceleration. Wins with 100% HP left.
  • If Phorurex opens with Cautious Cunning Rampage: Healing Superiority Strike, then Healing Superiority Strike, then Healing Superiority Strike. Wins with 100% HP left.

Each fight is played out move by move. Phorurex sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

4,380 / 4,380 HP
VSReady
Phorurex, a Unique creature in Jurassic World Alive
Phorurex
3,900 / 3,900 HP

If Phorurex opens with…

  1. Turn 14,380 vs 2,280 HP
  2. Turn 24,380 vs 0 HP

Tuoramoloch wins with 4,380 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Tuoramoloch is higher level or boosted, this win only gets safer; if Phorurex is, it can turn the result, so check both builds first.

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All 232 creatures that can beat Phorurex

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 78 Unique

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Phorurex in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.