Target Self.
Increase Damage 50% for 2 turns, 2 attacks.
Shield 50% for 1 turn, 2 attacks.
Heal 50% max HP.
Reduce Healing 50% for 3 turns.
How to beat Arctocanis: counters that win
To beat Arctocanis, bring Paralitrosaurus, the best Unique counter. Use Group Fortifying Impact, then Payback Wounding Rampage, then Bellowing Shielded Advantage to win with about 66% HP left. Overall best: Shantrospinos (Apex). Arctocanis: Shantrospinos, Paralidactylus and Quetzalvexus beat it at level 26, and it beats 404 of 494 creatures.
How to beat Arctocanis with Paralitrosaurus, move by move
- If Arctocanis opens with Ferocious Shielded Heal: Group Fortifying Impact, then Payback Wounding Rampage, then Bellowing Shielded Advantage. Wins with 66% HP left.
- If Arctocanis opens with Howling Rampage: Group Fortifying Impact, then Payback Wounding Rampage. Wins with 77% HP left.
- If Arctocanis opens with Cheater's Mockery: Group Fortifying Impact, then Payback Wounding Rampage, then Group Resilient Strike. Wins with 80% HP left.
Each fight is played out move by move. Arctocanis sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Unique counters. Every counter is in the full list below.

If Arctocanis opens with…
- Turn 14,950 vs 4,549 HP
- Arctocanis uses Ferocious Shielded Heal
- Paralitrosaurus uses Group Fortifying Impact806 damage
- Arctocanis counters with Counter Power Heal
- Turn 23,820 vs 276 HP
- Arctocanis uses Howling RampagePriority3,099 damage
- Paralitrosaurus counters with Ferocious Counter Healing Strike1,237 damage
- Paralitrosaurus uses Payback Wounding Rampage2,151 damage+1,250 HP
- Arctocanis counters with Counter Power Heal
- Arctocanis takes 1,040 damage over time
- Turn 33,820 vs 536 HP
- Paralitrosaurus uses Bellowing Shielded AdvantagePriority
- Arctocanis uses Ferocious Shielded Heal+1,300 HP
- Arctocanis takes 1,040 damage over time
- Turn 43,248 vs 0 HP
- Arctocanis uses Resilient Group Rampage1,291 damage
- Paralitrosaurus counters with Ferocious Counter Healing Strike1,455 damage
Paralitrosaurus wins with 3,248 HP left (66%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Paralitrosaurus is higher level or boosted, this win only gets safer; if Arctocanis is, it can turn the result, so check both builds first.
All 37 creatures that can beat Arctocanis
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
Arctocanis beats 404 creatures
AllodriguesUniqueWins100% HP left
AndrewtopsUniqueWins100% HP left
CompsocaulusUniqueWins100% HP left
ConstrictoraptorUniqueWins100% HP left
ErlidominusUniqueWins100% HP left
GiganyxUniqueWins100% HP left
SegnotherisaurusUniqueWins100% HP left
ErlikospyxUniqueWins100% HP left
MutadonUniqueWins96% HP left
QuetzorionUniqueWins92% HP left
UtarinexUniqueWins89% HP left
LystrosavisUniqueWins88% HP left
TestacornibusUniqueWins87% HP left
DiloracheirusUniqueWins86% HP left
ParasauthopsUniqueWins85% HP left
PhorurexUniqueWins85% HP left
TroodoboaUniqueWins85% HP left
MagnapyritorUniqueWins84% HP left
SkoonasaurusUniqueWins83% HP left
TuoramolochUniqueWins81% HP left
PterovexusUniqueWins80% HP left
PoukandactylusUniqueWins80% HP left
CompsoraptorUniqueWins78% HP left
DiorajasaurUniqueWins78% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Arctocanis in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.




