Ferocious Shielded Heal
Self. increase Damage by 50% for 2 turns, 2 attacks; shield 50% for 1 turn, 2 attacks; heal 50% of max HP; reduce Healing by 50% for 3 turns.

Although it primarily hunts alone, Arctocanis is known to gather in small packs to take down larger, more dangerous prey, using cooperative tactics reminiscent of its wolf lineage.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (116 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 5,200 | 7,800 | |
| Damage | 1,400 | 2,100 | |
| Speed | 116 | 156 | |
| Armor | 15% | 15% | |
| Crit chance | 10% | 10% | |
| Crit damage | 1.25× | 1.25× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 250 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 4,278 | 1,151 |
| 23 | 150 | 70,000 | 4,491 | 1,209 |
| 24 | 200 | 80,000 | 4,716 | 1,269 |
| 25 | 250 | 90,000 | 4,952 | 1,333 |
| 26 | 300 | 100,000 | 5,200 | 1,400 |
| 27 | 350 | 120,000 | 5,460 | 1,470 |
| 28 | 400 | 150,000 | 5,733 | 1,543 |
| 29 | 500 | 200,000 | 6,019 | 1,620 |
| 30 | 750 | 250,000 | 6,320 | 1,701 |
| 31 | 1,000 | 250,000 | 6,604 | 1,778 |
| 32 | 1,000 | 250,000 | 6,864 | 1,848 |
| 33 | 1,000 | 250,000 | 7,124 | 1,918 |
| 34 | 1,000 | 250,000 | 7,410 | 1,995 |
| 35 | 1,000 | 250,000 | 7,800 | 2,100 |
Active moves at a glance. Select a name for full details.
Self. increase Damage by 50% for 2 turns, 2 attacks; shield 50% for 1 turn, 2 attacks; heal 50% of max HP; reduce Healing by 50% for 3 turns.
All allies. increase Damage by 30% for 3 turns, 6 attacks; increase Speed by 25% for 3 turns, 6 attacks.
All opponents. destroy shields; attack 2x.
Self. remove damage reduction.
All opponents. remove dodge.
Most positive effects opponent. remove cloak.
Fastest opponent. remove speed increase.
Lowest HP opponent. attack 2x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks; reduce Speed by 50% for 2 turns, 4 attacks.
Self. cheat death for 1 turn, 4 attacks.
Self. heal 6% of max HP.
Attacker. prevent swap for 1 turn; destroy shields; attack 1x.
Self. increase Damage by 20% for 2 turns, 4 attacks.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Arctocanis’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot