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Entelolania
UniqueResilientSuperhybrid

Entelolania

Entelolania is the only member of the tortoise family to have fur. This feature allows the cold-blooded hybrid to survive in mild winter environments.

Build your creature

Health
4,200
Damage
1,400
Speed
107
Armor
55%
Crit chance
5%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Entelolania reactive Unlocks at enhancement 5

After each action phase, if this creature has a shield.

Self. increase Damage by 15% for 2 turns, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (107 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,4002,100
Speed107147
Armor55%55%
Crit chance5%5%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,4551,151
2315070,0003,6271,209
2420080,0003,8091,269
2525090,0004,0001,333
26300100,0004,2001,400
27350120,0004,4101,470
28400150,0004,6301,543
29500200,0004,8611,620
30750250,0005,1051,701
311,000250,0005,3341,778
321,000250,0005,5441,848
331,000250,0005,7541,918
341,000250,0005,9851,995
351,000250,0006,3002,100
Level 26HP 4,200DMG 1,400SPD 107

Move set

Active moves at a glance. Select a name for full details.

Lv 21+Delay 0Cooldown 0

Self. increase Damage by 50% for 2 turns, 2 attacks.

Lowest HP opponent. attack 1x.

active · Move 2

Dig in

Lv 21+Delay 0Cooldown 2Priority

Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects; increase Speed by 10% for 2 turns; shield 50% for 1 turn, 8 attacks.

active · Move 3

Group Resilient Impact

Lv 21+Delay 0Cooldown 1

Self. remove damage reduction.

All opponents. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 1.5x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

active · Move 4

Resilient Devastation

Lv 21+Delay 2Cooldown 1

Self. remove damage reduction.

Fastest opponent. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Highest HP opponent. attack 3x.

Self. taunt for 1 turn.

Fastest opponent. vulnerable 50% for 2 turns, 1 attack.

Counter, swap & passive abilities 2
Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Entelolania’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot