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Tyrannometrodon
UniqueFierceSuperhybrid

Tyrannometrodon

The weight of Tyrannometrodon's dorsal sail and thick skull, both inherited from its Dimetrodon ancestor, make this hybrid significantly slower than other Tyrannosaurs. It specializes in preying on large, slow moving herbivores.

Build your creature

Health
4,950
Damage
1,900
Speed
110
Armor
0%
Crit chance
35%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Tyrannometrodon reactive Unlocks at enhancement 5

After each action phase, after dealing a critical hit.

Self. cleanse damage reduction.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (110 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,9507,425
Damage1,9002,850
Speed110150
Armor0%0%
Crit chance35%35%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0004,0721,563
2315070,0004,2751,641
2420080,0004,4891,723
2525090,0004,7141,809
26300100,0004,9501,900
27350120,0005,1971,995
28400150,0005,4572,094
29500200,0005,7302,199
30750250,0006,0162,309
311,000250,0006,2862,413
321,000250,0006,5342,508
331,000250,0006,7812,603
341,000250,0007,0532,707
351,000250,0007,4252,850
Level 26HP 4,950DMG 1,900SPD 110

Move set

Active moves at a glance. Select a name for full details.

Lv 21+Delay 0Cooldown 0

Highest HP opponent. destroy shields; bypass armor, attack 1x; remove taunt.

Self. increase Damage by 20% for 2 turns, 4 attacks; cleanse all negative effects.

active · Move 2

Group Devouring Impact

Lv 21+Delay 0Cooldown 2

All opponents. destroy shields; bypass armor, attack 1.5x, devour heal 60% over 2 turns; remove taunt.

Self. cleanse vulnerability.

active · Move 3

Tyrant's Roar

Base / secureLv 21+Delay 0Cooldown 2

Highest HP opponent. bypass armor, attack 1x.

Self. increase Damage by 50% for 2 turns, 2 attacks; increase Speed by 25% for 1 turn, 2 attacks.

threatenedLv 21+Delay 0Cooldown 2Priority

HP 50%

All opponents. bypass armor, attack 1.5x.

All allies. increase Damage by 50% for 2 turns, 2 attacks; increase Speed by 25% for 1 turn.

Self. heal 25% of max HP.

Variant details →
active · Move 4

Decimating Hunger

Lv 21+Delay 1Cooldown 3

Highest HP opponent. destroy shields; bypass armor, attack 2.5x, devour heal 50% over 2 turns.

Counter, swap & passive abilities 2
Lv 21+Delay 0Cooldown 0

Attacker. attack 1x; reduce Speed by 100% for 1 turn; prevent swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Tyrannometrodon’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot