Build options
Compare AlankyloceratopsCreate a custom version

Your build

Health
5,400
Damage
1,200
Speed
113
Armor
40%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
50%
Rend
25%
Speed reduction
Immune
Stun
50%
Swap prevention
0%
Taunt
0%
Vulnerability
25%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Alankyloceratops reactive Unlocks at enhancement 5

At the end of the turn, after receiving a critical hit.

Self. increase Speed by 10% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Group Resilient Strike move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target all opponents. Remove Dodge. Remove Cloak. Remove Speed increase. Attack , bypassing Absorb.

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Stunning Rampage move icon from Jurassic World Alive

Target highest HP opponent. Stun 75% chance for 1 turn. Attack .

Delay: 1. Cooldown: 2.

Target Self. Cleanse Damage reduction. Heal 1,200. Cleanse. Shield 75% for 2 turns, 4 attacks.

Target all opponents. Attack , bypassing Absorb. Damage over time 25% per turn for 2 turns.

Cooldown: 2.

Invincible Alert move icon from Jurassic World Alive

Above 50% HP

Target Self. Shield 100% for 1 turn, 8 attacks.

Target fastest opponent. Remove Dodge.

Target attacker. Remove Speed increase. Remove Cloak.

Target Self. Cleanse Damage reduction.

Cooldown: 2.

50% HP or lessDetails of the 50% HP or less form

Target Self. Shield 100% for 2 turns, 8 attacks.

Target fastest opponent. Reduce Speed 50% for 1 turn, 2 attacks.

Target attacker. Vulnerable 50% for 1 turn, 2 attacks.

Cooldown: 3.

Target Self. Shield 100% for 1 turn, 8 attacks. Taunt 1 turn. Lockdown 2 turns. Heal 33% max HP.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (113 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,4008,100
Damage1,2001,800
Speed113153
Armor40%40%
Crit chance5%5%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0004,442987
2315070,0004,6641,036
2420080,0004,8971,088
2525090,0005,1421,142
26300100,0005,4001,200
27350120,0005,6691,260
28400150,0005,9531,323
29500200,0006,2511,389
30750250,0006,5631,458
311,000250,0006,8581,524
321,000250,0007,1281,584
331,000250,0007,3981,644
341,000250,0007,6941,710
351,000250,0008,1001,800
26 left
HP 5,400DMG 1,200SPD 113
Simulated battles · Level 26 vs 26 · No boosts

How to beat Alankyloceratops: counters that win

Battle level
88 of 494 beat it313 it beats

To beat Alankyloceratops, bring Distortus Rex, the best Unique counter. Use Distracting Devour Impact, then Fierce Double Strike, then Distorted Dominance to win with about 100% HP left. Overall best: Alacranix (Apex). Alankyloceratops: Alacranix, Gryganyth and Quetzalvexus beat it at level 26, and it beats 313 of 494 creatures.

How to beat Alankyloceratops with Distortus Rex, move by move

  • If Alankyloceratops opens with Group Resilient Strike: Distracting Devour Impact, then Fierce Double Strike, then Distorted Dominance. Wins with 100% HP left.
  • If Alankyloceratops opens with Dragon's Flight: Distracting Devour Impact, then Fierce Double Strike, then Distorted Dominance. Wins with 100% HP left.
  • If Alankyloceratops opens with Invincible Alert: Distracting Devour Impact, then Distorted Rampage. Wins with 100% HP left.

Each fight is played out move by move. Alankyloceratops sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

5,400 / 5,400 HP
VSReady
Alankyloceratops, a Unique creature in Jurassic World Alive
Alankyloceratops
5,400 / 5,400 HP

If Alankyloceratops opens with…

  1. Turn 14,788 vs 3,720 HP
  2. Turn 23,143 vs 136 HP
  3. Turn 35,393 vs 0 HP

Distortus Rex wins with 5,393 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Distortus Rex is higher level or boosted, this win only gets safer; if Alankyloceratops is, it can turn the result, so check both builds first.

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All 88 creatures that can beat Alankyloceratops

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 30 Unique

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Alankyloceratops in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.