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Ardontognathus
UniqueWildcardSuperhybrid

Ardontognathus

Specialists have described the Ardontognathus as an 'everything eater.' Comfortable on the ground, in trees, or sliding through shallow water, the Ardontognathus has already become an invasive species in several habitats.

Build your creature

Health
3,650
Damage
1,350
Speed
126
Armor
0%
Crit chance
25%
Crit damage
1.33×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,6505,475
Damage1,3502,025
Speed126166
Armor0%0%
Crit chance25%25%
Crit damage1.33×1.33×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,0021,110
2315070,0003,1521,166
2420080,0003,3101,224
2525090,0003,4761,285
26300100,0003,6501,350
27350120,0003,8321,417
28400150,0004,0241,488
29500200,0004,2251,562
30750250,0004,4361,640
311,000250,0004,6351,714
321,000250,0004,8181,782
331,000250,0005,0001,849
341,000250,0005,2011,923
351,000250,0005,4752,025
Level 26HP 3,650DMG 1,350SPD 126

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Cunning Fierce Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse damage over time.

Highest damage opponent. destroy shields; remove taunt; bypass armor, attack 1x; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

active · Move 2

Decelerating Sideflap

Lv 21+Delay 0Cooldown 1Priority

Self. cleanse all negative effects; 100% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Speed by 10% for 2 turns; taunt for 1 turn.

All opponents. reduce Speed by 50% for 1 turn.

active · Move 3

Definite Alert Frenzy

Base / secureLv 21+Delay 1Cooldown 2

Self. increase Speed by 10% for 2 turns.

Slowest opponent. bypass armor, bypass dodge, attack 1.5x; bypass armor, bypass dodge, attack 1.5x.

threatenedLv 21+Delay 1Cooldown 2

HP 66%

Self. increase Speed by 30% for 2 turns; heal 33.33% of max HP.

Slowest opponent. bypass armor, bypass dodge, attack 1x; bypass armor, bypass dodge, attack 1x.

Variant details →
Lv 21+Delay 1Cooldown 1

Highest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Highest HP opponent. bypass armor, attack 2x.

Counter, swap & passive abilities 5
Lv 21+Delay 0Cooldown 0

Self. heal 33.33% of max HP; 66.7% chance to dodge 66.7% of damage for 1 turn; cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Ardontognathus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot