Build options
Compare ApatoceratopsCreate a custom version

Your build

Health
6,300
Damage
1,200
Speed
108
Armor
30%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
50%
Rend
50%
Speed reduction
50%
Stun
75%
Swap prevention
Immune
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Apatoceratops reactive Unlocks at enhancement 5

At the start of the turn, if the opponent has dodge.

Self. shield 25% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Resilient Strike move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 1 attack.

Target highest damage opponent. Reduce all resistance 50% for 1 turn. Attack . Stun 75% chance for 1 turn. Prevent swap 1 turn.

Target fastest opponent. Reduce Speed 25% for 1 turn.

Cooldown: 1.

Priority.

Target Self. Cleanse Damage reduction. Heal 1,200. Cleanse. Increase Armor 50% for 2 turns, 2 attacks.

Target highest damage opponent. Reduce Damage 50% for 2 turns, 4 attacks.

Cooldown: 2.

Target Self. Cleanse Damage reduction.

Target fastest opponent. Attack , bypassing Dodge. Vulnerable 50% for 2 turns, 2 attacks. Reduce Damage 50% for 2 turns, 4 attacks.

Delay: 1. Cooldown: 2.

Precise Counter move icon from Jurassic World Alive

Precise Counter

Counter-attack

Target attacker. Attack , bypassing Dodge.

Swap in Defense move icon from Jurassic World Alive

Target Self. Shield 50% for 2 turns, 2 attacks. Taunt 1 turn. Lockdown 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (108 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health6,3009,450
Damage1,2001,800
Speed108148
Armor30%30%
Crit chance5%5%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0005,183987
2315070,0005,4411,036
2420080,0005,7141,088
2525090,0006,0001,142
26300100,0006,3001,200
27350120,0006,6141,260
28400150,0006,9451,323
29500200,0007,2921,389
30750250,0007,6571,458
311,000250,0008,0011,524
321,000250,0008,3161,584
331,000250,0008,6311,644
341,000250,0008,9771,710
351,000250,0009,4501,800
26 left
HP 6,300DMG 1,200SPD 108
Simulated battles · Level 26 vs 26 · No boosts

How to beat Apatoceratops: counters that win

Battle level
35 of 494 beat it359 it beats

To beat Apatoceratops, bring Concatosaurus, the best Unique counter. Use Cleansing Group Shield, then Nullifying Group Impact, then Cleansing Group Shield, then Rampage Intervention, then Nullifying Group Impact to win with about 81% HP left. Overall best: Trykovenator (Apex). Apatoceratops: Trykovenator, Indonemys and Concatosaurus beat it at level 26, and it beats 359 of 494 creatures.

How to beat Apatoceratops with Concatosaurus, move by move

  • If Apatoceratops opens with Resilient Strike: Cleansing Group Shield, then Nullifying Group Impact, then Cleansing Group Shield, then Rampage Intervention, then Nullifying Group Impact. Wins with 81% HP left.
  • If Apatoceratops opens with Halting Impact: Cleansing Group Shield, then Nullifying Group Impact, then Cleansing Group Shield. Wins with 82% HP left.
  • If Apatoceratops opens with Distracting Brace: Cleansing Group Shield, then Nullifying Group Impact, then Rampage Intervention. Wins with 87% HP left.

Each fight is played out move by move. Apatoceratops sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

5,150 / 5,150 HP
VSReady
Apatoceratops, a Unique creature in Jurassic World Alive
Apatoceratops
6,300 / 6,300 HP

If Apatoceratops opens with…

  1. Turn 14,422 vs 5,296 HP
  2. Turn 2Most likely roll4,590 vs 2,635 HP
  3. Turn 34,590 vs 3,835 HP
    • Apatoceratops uses Distracting BracePriority+1,200 HP
    • Concatosaurus is stunned and loses the turn
  4. Turn 4Most likely roll5,150 vs 3,218 HP
  5. Turn 54,786 vs 3,218 HP
    • Resilient Strike move icon from Jurassic World AliveApatoceratops uses Resilient Strike364 damage
    • Concatosaurus is stunned and loses the turn
  6. Turn 64,695 vs 1,548 HP
  7. Turn 73,588 vs 0 HP

Concatosaurus wins with 3,588 HP left (70%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Concatosaurus is higher level or boosted, this win only gets safer; if Apatoceratops is, it can turn the result, so check both builds first.

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All 35 creatures that can beat Apatoceratops

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 13 of 13 Unique

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Apatoceratops in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.