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Pantherator
UniqueCunningSuperhybrid

Pantherator

Little is known of the solitary Pantherator. These hunters prefer to dwell in only the highest alpine regions, creating territories of solitude that even Panthera Blythea will not challenge.

Build your creature

Health
4,300
Damage
1,600
Speed
127
Armor
0%
Crit chance
30%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Pantherator reactive Unlocks at enhancement 5

After each action phase, if the opponent has reduced damage.

Most positive effects opponent. reduce all resistance by 33% for 2 turns, 4 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3006,450
Damage1,6002,400
Speed127167
Armor0%0%
Crit chance30%30%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,5371,316
2315070,0003,7141,382
2420080,0003,9001,451
2525090,0004,0951,523
26300100,0004,3001,600
27350120,0004,5151,680
28400150,0004,7401,764
29500200,0004,9771,852
30750250,0005,2261,944
311,000250,0005,4612,032
321,000250,0005,6762,112
331,000250,0005,8912,192
341,000250,0006,1272,280
351,000250,0006,4502,400
Level 26HP 4,300DMG 1,600SPD 127

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Determined Strike

Lv 21+Delay 0Cooldown 0

Self. remove damage reduction; cleanse damage over time.

Fastest opponent. remove speed increase.

Highest damage opponent. remove crit increase; remove damage increase.

Lowest HP opponent. bypass dodge, attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.

active · Move 2

Shredding Wound

Lv 21+Delay 1Cooldown 2

Highest damage opponent. deal 50% of max HP as damage (rend).

Highest HP opponent. damage over time 40% per turn for 2 turns.

active · Move 3

Evasive Hunt

Lv 21+Delay 0Cooldown 2Priority

Self. increase Speed by 25% for 1 turn, 2 attacks; increase Damage by 50% for 2 turns, 4 attacks; 100% chance to dodge 100% of damage for 1 turn, 2 attacks.

active · Move 4

Floating Dual Claw

Lv 21+Delay 1Cooldown 1

Self. 50% chance to dodge 67% of damage for 2 turns, 4 attacks.

Most positive effects opponent. remove dodge.

Highest damage opponent. attack 1x; attack 1x.

Fastest opponent. reduce Damage by 50% for 2 turns, 4 attacks.

Counter, swap & passive abilities 5
Lv 21+Delay 0Cooldown 0

Fastest opponent. bypass dodge, attack 1x; reduce Speed by 25% for 1 turn.

Highest HP opponent. damage over time 15% per turn for 2 turns.

Self. cannot swap for 2 turns.

Lv 21+Delay 0Cooldown 0

Self. increase Speed by 25% for 1 turn, 2 attacks; increase Damage by 50% for 2 turns, 4 attacks; 100% chance to dodge 100% of damage for 1 turn, 2 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Pantherator’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot