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Erlikospyx
UniqueCunningSuperhybrid

Erlikospyx

This hybrid has been shown to be quite social, establishing communal nesting grounds and engaging in complex preening behaviors with other therizinosaurs.

Build your creature

Health
4,650
Damage
1,650
Speed
128
Armor
0%
Crit chance
20%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Erlikospyx reactive Unlocks at enhancement 5

At the end of the turn, after receiving a critical hit.

Self. increase Speed by 25% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,6506,975
Damage1,6502,475
Speed128168
Armor0%0%
Crit chance20%20%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,8251,357
2315070,0004,0161,425
2420080,0004,2171,496
2525090,0004,4281,571
26300100,0004,6501,650
27350120,0004,8821,732
28400150,0005,1261,819
29500200,0005,3821,910
30750250,0005,6522,005
311,000250,0005,9052,095
321,000250,0006,1382,178
331,000250,0006,3702,260
341,000250,0006,6262,351
351,000250,0006,9752,475
Level 26HP 4,650DMG 1,650SPD 128

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Cunning Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 1x.

Lv 21+Delay 0Cooldown 1Priority

Highest damage opponent. reduce Damage by 100% for 1 turn, 2 attacks.

Fastest opponent. reduce Speed by 50% for 1 turn.

Base / secureLv 21+Delay 0Cooldown 1

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.

Lowest HP opponent. attack 1.5x.

revengeLv 21+Delay 0Cooldown 1

Highest damage opponent. reduce Damage by 50% for 2 turns, 4 attacks.

Lowest HP opponent. attack 2x.

Variant details →
active · Move 4

Precise Pounce

Lv 21+Delay 0Cooldown 1

Lowest HP opponent. bypass dodge, attack 2x.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks.

Counter, swap & passive abilities 1
Lv 21+Delay 0Cooldown 0

Highest damage opponent. reduce Damage by 100% for 1 turn, 2 attacks.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Erlikospyx’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot