Shielded Decelerating Strike
Self. shield 50% for 1 turn, 4 attacks.
Lowest HP opponent. reduce Speed by 50% for 2 turns, 4 attacks; bypass dodge, attack 1x.

This unusual Superhybrid uses its armored back to disguise itself amongst rocky landscapes. When prey is near, the Smilonemys pounces and then strikes with its large fangs.
Enhancements unlock at level 30.
At the end of the turn, if this creature's HP is 25% or less.
Self. increase Speed by 50% for 1 turn, 2 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,500 | 6,750 | |
| Damage | 1,500 | 2,250 | |
| Speed | 127 | 167 | |
| Armor | 40% | 40% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,702 | 1,234 |
| 23 | 150 | 70,000 | 3,887 | 1,295 |
| 24 | 200 | 80,000 | 4,081 | 1,360 |
| 25 | 250 | 90,000 | 4,285 | 1,428 |
| 26 | 300 | 100,000 | 4,500 | 1,500 |
| 27 | 350 | 120,000 | 4,725 | 1,575 |
| 28 | 400 | 150,000 | 4,961 | 1,653 |
| 29 | 500 | 200,000 | 5,209 | 1,736 |
| 30 | 750 | 250,000 | 5,469 | 1,823 |
| 31 | 1,000 | 250,000 | 5,715 | 1,905 |
| 32 | 1,000 | 250,000 | 5,940 | 1,980 |
| 33 | 1,000 | 250,000 | 6,165 | 2,055 |
| 34 | 1,000 | 250,000 | 6,412 | 2,137 |
| 35 | 1,000 | 250,000 | 6,750 | 2,250 |
Active moves at a glance. Select a name for full details.
Self. shield 50% for 1 turn, 4 attacks.
Lowest HP opponent. reduce Speed by 50% for 2 turns, 4 attacks; bypass dodge, attack 1x.
Self. cleanse all negative effects; 75% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Crit Chance by 50% for 3 turns, 2 attacks.
Lowest HP opponent. bypass dodge, attack 2x.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks.
Lowest HP opponent. attack 3x.
Self. swap out.
Highest damage opponent. stun 66% chance for 1 turn.
Self. cannot swap for 2 turns.
Find up to five dinosaurs with a move sequence that covers Smilonemys’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot