Dispersed Superior Vulnerability
Self. cleanse damage reduction.
All opponents. reduce Speed by 50% for 2 turns; bypass dodge, attack 1x; vulnerable 50% for 2 turns, 1 attack.

This predatory sauropod uses its physical similarity to other long-necked herbivores as a hunting advantage. It has been observed blending into herds of apatosaurs and ampelosaurs in order to pick off weak herd members from within.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (105 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 5,900 | 8,850 | |
| Damage | 1,550 | 2,325 | |
| Speed | 105 | 145 | |
| Armor | 20% | 20% | |
| Crit chance | 10% | 10% | |
| Crit damage | 1.25× | 1.25× |
Before enhancements and battle effects. Counter planner uses separate, unboosted settings.
Creation requires 250 DNA separately. Milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 4,853 | 1,275 |
| 23 | 150 | 70,000 | 5,096 | 1,338 |
| 24 | 200 | 80,000 | 5,351 | 1,405 |
| 25 | 250 | 90,000 | 5,619 | 1,476 |
| 26 | 300 | 100,000 | 5,900 | 1,550 |
| 27 | 350 | 120,000 | 6,195 | 1,627 |
| 28 | 400 | 150,000 | 6,504 | 1,708 |
| 29 | 500 | 200,000 | 6,829 | 1,794 |
| 30 | 750 | 250,000 | 7,171 | 1,884 |
| 31 | 1,000 | 250,000 | 7,493 | 1,968 |
| 32 | 1,000 | 250,000 | 7,788 | 2,046 |
| 33 | 1,000 | 250,000 | 8,083 | 2,123 |
| 34 | 1,000 | 250,000 | 8,407 | 2,208 |
| 35 | 1,000 | 250,000 | 8,850 | 2,325 |
Active moves at a glance. Select a name for full details.
Self. cleanse damage reduction.
All opponents. reduce Speed by 50% for 2 turns; bypass dodge, attack 1x; vulnerable 50% for 2 turns, 1 attack.
Self. remove damage reduction.
All opponents. remove dodge; remove cloak; remove speed increase; attack 1.5x; vulnerable 50% for 2 turns, 1 attack.
All allies. shield 50% for 2 turns, 2 attacks.
Self. taunt for 2 turns.
Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects; increase Damage by 25% for 2 turns, 4 attacks.
All allies. increase Armor by 50% for 2 turns, 4 attacks.
Lowest HP opponent. reduce Speed by 50% for 2 turns; reduce Damage by 25% for 2 turns, 2 attacks.
Lowest HP opponent. destroy shields; bypass armor, attack 2x, devour heal 60% over 4 turns; remove taunt.
Self. cleanse vulnerability.
Self. increase Damage by 25% for 2 turns.
Attacker. destroy shields; bypass armor, bypass dodge, attack 0.5x.
Self. shield 100% for 1 turn, 4 attacks; taunt for 1 turn; cannot swap for 2 turns.
Attacker. prevent swap for 2 turns.
Fastest opponent. stun 100% chance for 1 turn.
Attacker. attack 1x.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Ampelorex’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot