Cunning Strike
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 1x.

Some specialists call this flocking hybrid 'the arrowhead,' for obvious reasons. Make sure to keep the Compsocaulus in your 'quiver,' as this tiny cunning creature is especially useful against other flocks!
Enhancements unlock at level 30.
At the start of the turn, if this creature's HP is 33% or less.
All opponents. reduce Damage by 25% for 1 turn, 2 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 3,900 | 5,850 | |
| Damage | 1,350 | 2,025 | |
| Speed | 127 | 167 | |
| Armor | 0% | 0% | |
| Crit chance | 10% | 10% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,208 | 1,110 |
| 23 | 150 | 70,000 | 3,368 | 1,166 |
| 24 | 200 | 80,000 | 3,537 | 1,224 |
| 25 | 250 | 90,000 | 3,714 | 1,285 |
| 26 | 300 | 100,000 | 3,900 | 1,350 |
| 27 | 350 | 120,000 | 4,095 | 1,417 |
| 28 | 400 | 150,000 | 4,299 | 1,488 |
| 29 | 500 | 200,000 | 4,514 | 1,562 |
| 30 | 750 | 250,000 | 4,740 | 1,640 |
| 31 | 1,000 | 250,000 | 4,953 | 1,714 |
| 32 | 1,000 | 250,000 | 5,148 | 1,782 |
| 33 | 1,000 | 250,000 | 5,343 | 1,849 |
| 34 | 1,000 | 250,000 | 5,557 | 1,923 |
| 35 | 1,000 | 250,000 | 5,850 | 2,025 |
Active moves at a glance. Select a name for full details.
Self. cleanse damage over time.
Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.
Lowest HP opponent. attack 1x.
Self. cleanse all negative effects; 75% chance to dodge 67% of damage for 1 turn, 2 attacks.
Most positive effects opponent. remove all effects.
Self. taunt for 1 turn.
All opponents. attack 1.5x; reduce Damage by 50% for 1 turn, 2 attacks.
Highest damage opponent. attack 2x; reduce Damage by 50% for 1 turn, 2 attacks.
HP ≤ 66%
Highest damage opponent. attack 1.5x.
All opponents. reduce Damage by 25% for 1 turn, 2 attacks.
Self. heal 33.33% of max HP.
Variant details →Highest damage opponent. reduce Damage by 100% for 1 turn, 2 attacks.
Self. cannot swap for 2 turns.
Find up to five dinosaurs with a move sequence that covers Compsocaulus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot