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Compsocaulus
UniqueCunningHybrid

Compsocaulus

Some specialists call this flocking hybrid 'the arrowhead,' for obvious reasons. Make sure to keep the Compsocaulus in your 'quiver,' as this tiny cunning creature is especially useful against other flocks!

Build your creature

Health
3,900
Damage
1,350
Speed
127
Armor
0%
Crit chance
10%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Compsocaulus reactive Unlocks at enhancement 5

At the start of the turn, if this creature's HP is 33% or less.

All opponents. reduce Damage by 25% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,9005,850
Damage1,3502,025
Speed127167
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,2081,110
2315070,0003,3681,166
2420080,0003,5371,224
2525090,0003,7141,285
26300100,0003,9001,350
27350120,0004,0951,417
28400150,0004,2991,488
29500200,0004,5141,562
30750250,0004,7401,640
311,000250,0004,9531,714
321,000250,0005,1481,782
331,000250,0005,3431,849
341,000250,0005,5571,923
351,000250,0005,8502,025
Level 26HP 3,900DMG 1,350SPD 127

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Cunning Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 1x.

active · Move 2

Hop and Mock

Lv 21+Delay 0Cooldown 1Priority

Self. cleanse all negative effects; 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

Most positive effects opponent. remove all effects.

Self. taunt for 1 turn.

active · Move 4

Alert Scurry

Base / secureLv 21+Delay 0Cooldown 1

Highest damage opponent. attack 2x; reduce Damage by 50% for 1 turn, 2 attacks.

threatenedLv 21+Delay 0Cooldown 2

HP 66%

Highest damage opponent. attack 1.5x.

All opponents. reduce Damage by 25% for 1 turn, 2 attacks.

Self. heal 33.33% of max HP.

Variant details →
Counter, swap & passive abilities 1
Lv 21+Delay 0Cooldown 0

Highest damage opponent. reduce Damage by 100% for 1 turn, 2 attacks.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Compsocaulus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot