Daring Strike
Self. cleanse vulnerability; cleanse damage over time.
Lowest HP opponent. bypass armor, attack 1x; reduce Damage by 50% for 1 turn, 2 attacks.

Andrewtops has a unique skill among the creatures of Jurassic World. Like the modern Argentinian Tegu, this hybrid can raise its own body temperature, becoming a temporarily warm-blooded reptile! Specialists believe this capability may come from its mammalian ancestry.
Enhancements unlock at level 30.
After each action phase, if this creature has reduced speed.
Self. increase Damage by 10% for 1 turn, 2 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 3,900 | 5,850 | |
| Damage | 1,600 | 2,400 | |
| Speed | 126 | 166 | |
| Armor | 10% | 10% | |
| Crit chance | 20% | 20% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,208 | 1,316 |
| 23 | 150 | 70,000 | 3,368 | 1,382 |
| 24 | 200 | 80,000 | 3,537 | 1,451 |
| 25 | 250 | 90,000 | 3,714 | 1,523 |
| 26 | 300 | 100,000 | 3,900 | 1,600 |
| 27 | 350 | 120,000 | 4,095 | 1,680 |
| 28 | 400 | 150,000 | 4,299 | 1,764 |
| 29 | 500 | 200,000 | 4,514 | 1,852 |
| 30 | 750 | 250,000 | 4,740 | 1,944 |
| 31 | 1,000 | 250,000 | 4,953 | 2,032 |
| 32 | 1,000 | 250,000 | 5,148 | 2,112 |
| 33 | 1,000 | 250,000 | 5,343 | 2,192 |
| 34 | 1,000 | 250,000 | 5,557 | 2,280 |
| 35 | 1,000 | 250,000 | 5,850 | 2,400 |
Active moves at a glance. Select a name for full details.
Self. cleanse vulnerability; cleanse damage over time.
Lowest HP opponent. bypass armor, attack 1x; reduce Damage by 50% for 1 turn, 2 attacks.
Highest damage opponent. attack 2x; reduce Damage by 50% for 2 turns, 4 attacks.
Highest damage opponent. attack 2x; reduce Damage by 50% for 2 turns, 4 attacks.
Variant details →Self. cleanse all negative effects.
Lowest HP opponent. attack 1.5x.
Highest HP opponent. destroy shields; bypass armor, deal 40% of max HP as damage (rend).
Fastest opponent. prevent swap for 2 turns.
Highest HP opponent. destroy shields; bypass armor, deal 40% of max HP as damage (rend).
Fastest opponent. prevent swap for 2 turns.
Variant details →Attacker. attack 1x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Fastest opponent. prevent swap for 2 turns.
Self. cannot swap for 2 turns.
Attacker. prevent swap for 1 turn.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Andrewtops’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot