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Andrewtops
UniqueWildcardSuperhybrid

Andrewtops

Andrewtops has a unique skill among the creatures of Jurassic World. Like the modern Argentinian Tegu, this hybrid can raise its own body temperature, becoming a temporarily warm-blooded reptile! Specialists believe this capability may come from its mammalian ancestry.

Build your creature

Health
3,900
Damage
1,600
Speed
126
Armor
10%
Crit chance
20%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Andrewtops reactive Unlocks at enhancement 5

After each action phase, if this creature has reduced speed.

Self. increase Damage by 10% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,9005,850
Damage1,6002,400
Speed126166
Armor10%10%
Crit chance20%20%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,2081,316
2315070,0003,3681,382
2420080,0003,5371,451
2525090,0003,7141,523
26300100,0003,9001,600
27350120,0004,0951,680
28400150,0004,2991,764
29500200,0004,5141,852
30750250,0004,7401,944
311,000250,0004,9532,032
321,000250,0005,1482,112
331,000250,0005,3432,192
341,000250,0005,5572,280
351,000250,0005,8502,400
Level 26HP 3,900DMG 1,600SPD 126

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Daring Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse vulnerability; cleanse damage over time.

Lowest HP opponent. bypass armor, attack 1x; reduce Damage by 50% for 1 turn, 2 attacks.

Base / secureLv 21+Delay 1Cooldown 1

Highest damage opponent. attack 2x; reduce Damage by 50% for 2 turns, 4 attacks.

revengeLv 21+Delay 0Cooldown 1

Highest damage opponent. attack 2x; reduce Damage by 50% for 2 turns, 4 attacks.

Variant details →
active · Move 3

Cleansing Impact

Lv 21+Delay 0Cooldown 2

Self. cleanse all negative effects.

Lowest HP opponent. attack 1.5x.

active · Move 4

Piercing Revenge

Base / secureLv 21+Delay 1Cooldown 1

Highest HP opponent. destroy shields; bypass armor, deal 40% of max HP as damage (rend).

Fastest opponent. prevent swap for 2 turns.

revengeLv 21+Delay 0Cooldown 1Priority

Highest HP opponent. destroy shields; bypass armor, deal 40% of max HP as damage (rend).

Fastest opponent. prevent swap for 2 turns.

Variant details →
Counter, swap & passive abilities 4
Lv 21+Delay 0Cooldown 0

Attacker. attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Lv 21+Delay 0Cooldown 0Priority

Fastest opponent. prevent swap for 2 turns.

Self. cannot swap for 2 turns.

on escape

No Escape

Lv 21+Delay 0Cooldown 0

Attacker. prevent swap for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Andrewtops’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot