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Diorajasaur
UniqueResilientSuperhybrid

Diorajasaur

Diorajasaur means 'Doubled Rajasaurus'. This incredible superhybrid is more powerful than either the predatory Rajasaurus or the herbivorous Tuojiangosaurus.

Build your creature

Health
4,800
Damage
1,200
Speed
108
Armor
30%
Crit chance
30%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Diorajasaur reactive Unlocks at enhancement 5

At the end of the turn, after receiving and surviving direct damage.

Fastest opponent. reduce Speed by 25% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (108 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8007,200
Damage1,2001,800
Speed108148
Armor30%30%
Crit chance30%30%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,948987
2315070,0004,1461,036
2420080,0004,3531,088
2525090,0004,5711,142
26300100,0004,8001,200
27350120,0005,0401,260
28400150,0005,2921,323
29500200,0005,5561,389
30750250,0005,8341,458
311,000250,0006,0961,524
321,000250,0006,3361,584
331,000250,0006,5761,644
341,000250,0006,8401,710
351,000250,0007,2001,800
Level 26HP 4,800DMG 1,200SPD 108

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Resilient Strike

Lv 21+Delay 0Cooldown 0

Self. remove damage reduction.

Fastest opponent. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

active · Move 2

Resilient Rampage

Lv 21+Delay 1Cooldown 1

Self. remove damage reduction.

Fastest opponent. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 2x.

Highest HP opponent. vulnerable 50% for 2 turns, 2 attacks.

active · Move 3

Secure Taunt

Lv 21+Delay 0Cooldown 1Priority

All allies. shield 50% for 2 turns, 2 attacks.

Self. increase Armor by 20% for 2 turns, 2 attacks; taunt for 1 turn.

Counter, swap & passive abilities 3
Lv 21+Delay 0Cooldown 0

Attacker. remove cloak.

Most positive effects opponent. remove dodge.

Lowest HP opponent. bypass armor, attack 1x.

Lv 21+Delay 0Cooldown 0

Fastest opponent. reduce Speed by 50% for 2 turns; attack 1x.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Diorajasaur’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot