Cenozoic Smack
Self. cleanse vulnerability; cleanse damage reduction.
Lowest HP opponent. destroy shields; remove dodge; bypass armor, bypass dodge, attack 1x.
Fastest opponent. remove speed increase.
Attacker. vulnerable 50% for 1 turn, 2 attacks.

The solitary 'bear king' Arctovasilas is a viciously territorial predator. After hunting, Arctovasilas caches its kill in an icy cavern den, patroling the perimeter constantly. No specialist has yet set foot in one of these caverns to see what remains they might contain...
Enhancements unlock at level 30.
At the end of the turn, if the opponent's shield was destroyed.
Self. increase Speed by 25% for 2 turns; heal 15% of max HP.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (117 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,950 | 7,425 | |
| Damage | 1,450 | 2,175 | |
| Speed | 117 | 157 | |
| Armor | 35% | 35% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.35× | 1.35× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 300 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 27 | 100 | 120,000 | 5,197 | 1,522 |
| 28 | 150 | 150,000 | 5,457 | 1,598 |
| 29 | 200 | 200,000 | 5,730 | 1,678 |
| 30 | 250 | 250,000 | 6,016 | 1,762 |
| 31 | 400 | 250,000 | 6,286 | 1,841 |
| 32 | 400 | 250,000 | 6,534 | 1,914 |
| 33 | 400 | 250,000 | 6,781 | 1,986 |
| 34 | 400 | 250,000 | 7,053 | 2,066 |
| 35 | 400 | 250,000 | 7,425 | 2,175 |
Active moves at a glance. Select a name for full details.
Self. cleanse vulnerability; cleanse damage reduction.
Lowest HP opponent. destroy shields; remove dodge; bypass armor, bypass dodge, attack 1x.
Fastest opponent. remove speed increase.
Attacker. vulnerable 50% for 1 turn, 2 attacks.
Highest damage opponent. attack 1.5x.
Fastest opponent. reduce Speed by 50% for 1 turn.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Self. increase Armor by 15% for 2 turns, 2 attacks.
HP ≤ 50%
All opponents. attack 1.5x.
Highest damage opponent. stun 66% chance for 1 turn.
Fastest opponent. reduce Speed by 50% for 1 turn.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack; reduce Armor by 30% for 2 turns, 4 attacks.
Self. increase Armor by 25% for 2 turns, 2 attacks.
Variant details →All opponents. destroy shields.
All allies. increase Damage by 50% for 2 turns, 2 attacks; shield 50% for 2 turns, 2 attacks.
Self. increase Armor by 20% for 2 turns, 4 attacks.
HP ≤ 50%
All opponents. destroy shields.
All allies. increase Damage by 50% for 2 turns, 2 attacks.
Self. increase Crit Chance by 100% for 2 turns, 1 attack; shield 100% for 2 turns, 2 attacks; taunt for 2 turns.
All allies. heal 25% of max HP.
Variant details →Highest HP opponent. bypass dodge, attack 3x.
Self. shield 50% for 2 turns, 4 attacks; taunt for 1 turn.
Self. increase Crit Chance by 20% for 2 turns, 4 attacks; increase Speed by 20% for 2 turns, 4 attacks.
Highest HP opponent. destroy shields.
Attacker. reduce Speed by 50% for 1 turn, 1 attack.
Self. cannot swap for 2 turns.
Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects; increase Speed by 10% for 2 turns; shield 25% for 1 turn, 2 attacks.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Arctovasilas’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot