Healing Superiority Strike
All allies. remove damage reduction.
Fastest opponent. reduce Speed by 50% for 1 turn.
Lowest HP opponent. bypass dodge, attack 1x.
All allies. heal 1x damage.

It's believed the enormous defensive spikes of this superhybrid may also have sensory capabilities similar to the spines of a sea urchin. The purpose of such a trait is still unknown.
Enhancements unlock at level 30.
At the start of the turn, if this creature has increased speed.
All allies. heal 15% of max HP.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,380 | 6,570 | |
| Damage | 1,600 | 2,400 | |
| Speed | 126 | 166 | |
| Armor | 5% | 5% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,603 | 1,316 |
| 23 | 150 | 70,000 | 3,783 | 1,382 |
| 24 | 200 | 80,000 | 3,972 | 1,451 |
| 25 | 250 | 90,000 | 4,171 | 1,523 |
| 26 | 300 | 100,000 | 4,380 | 1,600 |
| 27 | 350 | 120,000 | 4,599 | 1,680 |
| 28 | 400 | 150,000 | 4,828 | 1,764 |
| 29 | 500 | 200,000 | 5,070 | 1,852 |
| 30 | 750 | 250,000 | 5,323 | 1,944 |
| 31 | 1,000 | 250,000 | 5,562 | 2,032 |
| 32 | 1,000 | 250,000 | 5,781 | 2,112 |
| 33 | 1,000 | 250,000 | 6,000 | 2,192 |
| 34 | 1,000 | 250,000 | 6,241 | 2,280 |
| 35 | 1,000 | 250,000 | 6,570 | 2,400 |
Active moves at a glance. Select a name for full details.
All allies. remove damage reduction.
Fastest opponent. reduce Speed by 50% for 1 turn.
Lowest HP opponent. bypass dodge, attack 1x.
All allies. heal 1x damage.
Self. remove damage reduction.
All opponents. remove dodge.
Most positive effects opponent. remove cloak.
Fastest opponent. remove speed increase.
Lowest HP opponent. attack 1.5x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
All allies. cleanse speed reduction; increase Speed by 50% for 3 turns, 3 attacks.
Lowest HP opponent. attack 1.5x.
Self. cleanse damage reduction; heal 2x damage; cleanse all negative effects; shield 50% for 2 turns, 2 attacks.
Find up to five dinosaurs with a move sequence that covers Tuoramoloch’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot