← All creatures
Tuoramoloch
UniqueResilientSuperhybrid

Tuoramoloch

It's believed the enormous defensive spikes of this superhybrid may also have sensory capabilities similar to the spines of a sea urchin. The purpose of such a trait is still unknown.

Build your creature

Health
4,380
Damage
1,600
Speed
126
Armor
5%
Crit chance
5%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Tuoramoloch reactive Unlocks at enhancement 5

At the start of the turn, if this creature has increased speed.

All allies. heal 15% of max HP.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (126 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3806,570
Damage1,6002,400
Speed126166
Armor5%5%
Crit chance5%5%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,6031,316
2315070,0003,7831,382
2420080,0003,9721,451
2525090,0004,1711,523
26300100,0004,3801,600
27350120,0004,5991,680
28400150,0004,8281,764
29500200,0005,0701,852
30750250,0005,3231,944
311,000250,0005,5622,032
321,000250,0005,7812,112
331,000250,0006,0002,192
341,000250,0006,2412,280
351,000250,0006,5702,400
Level 26HP 4,380DMG 1,600SPD 126

Move set

Active moves at a glance. Select a name for full details.

Lv 21+Delay 0Cooldown 0

All allies. remove damage reduction.

Fastest opponent. reduce Speed by 50% for 1 turn.

Lowest HP opponent. bypass dodge, attack 1x.

All allies. heal 1x damage.

active · Move 2

Group Resilient Impact

Lv 21+Delay 0Cooldown 1

Self. remove damage reduction.

All opponents. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 1.5x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

active · Move 3

Group Acceleration

Lv 21+Delay 0Cooldown 1Priority

All allies. cleanse speed reduction; increase Speed by 50% for 3 turns, 3 attacks.

Lowest HP opponent. attack 1.5x.

active · Move 4

Shielded Greater Heal

Lv 21+Delay 0Cooldown 2Priority

Self. cleanse damage reduction; heal 2x damage; cleanse all negative effects; shield 50% for 2 turns, 2 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Tuoramoloch’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot