Build options
Compare LystrosavisCreate a custom version

Your build

Health
3,750
Damage
1,350
Speed
131
Armor
0%
Crit chance
20%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
33%
Damage reduction
50%
Rend
33%
Speed reduction
0%
Stun
75%
Swap prevention
50%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Lystrosavis reactive Unlocks at enhancement 5

After each action phase, if this creature has reduced speed.

Self. increase Armor by 10% for 2 turns, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Debilitating Strike move icon from Jurassic World Alive

Target highest damage opponent. Reduce Damage 75% for 1 turn, 2 attacks. Attack .

Priority.

Target Self. Heal 33% max HP. Cleanse. Increase Speed 10% for 2 turns. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Delay: 1. Cooldown: 3.

Evasive Resilient Impact move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target lowest HP opponent. Remove Dodge. Remove Speed increase. Remove Cloak. Attack . Vulnerable 50% for 1 turn, 2 attacks.

Target Self. Dodge 75% chance, 67% of damage, for 1 turn, 2 attacks.

Cooldown: 1.

Evasive Alert Rampage move icon from Jurassic World Alive

Above 33% HP

Target highest damage opponent. Attack .

Target Self. Dodge 100% chance, 67% of damage, for 1 turn, 2 attacks.

Delay: 1. Cooldown: 2.

33% HP or lessDetails of the 33% HP or less form

Target highest damage opponent. Attack . Stun 66% chance for 1 turn.

Target Self. Swap out.

Delay: 1. Cooldown: 2.

Stunning Dodge and Strike move icon from Jurassic World Alive

Target highest damage opponent. Attack , bypassing Armor. Stun 50% chance for 1 turn.

Target Self. Lockdown 2 turns. Dodge 50% chance, 67% of damage, for 1 turn, 2 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,7505,625
Damage1,3502,025
Speed131171
Armor0%0%
Crit chance20%20%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,0851,110
2315070,0003,2391,166
2420080,0003,4011,224
2525090,0003,5711,285
26300100,0003,7501,350
27350120,0003,9371,417
28400150,0004,1341,488
29500200,0004,3411,562
30750250,0004,5581,640
311,000250,0004,7621,714
321,000250,0004,9501,782
331,000250,0005,1371,849
341,000250,0005,3431,923
351,000250,0005,6252,025
26 left
HP 3,750DMG 1,350SPD 131
Simulated battles · Level 26 vs 26 · No boosts

How to beat Lystrosavis: counters that win

Battle level
208 of 494 beat it230 it beats

To beat Lystrosavis, bring Crichtomoloch, the best Unique counter. Use Afflicting Alert Stun, then Group Resilient Strike, then Instant Dodge Impact, then Afflicting Alert Stun to win with about 100% HP left. Overall best: Indolycan (Apex). Lystrosavis: Indolycan, Indoraptor Mattel and Magnaraptor beat it at level 26, and it beats 230 of 494 creatures.

How to beat Lystrosavis with Crichtomoloch, move by move

  • If Lystrosavis opens with Debilitating Strike: Afflicting Alert Stun, then Group Resilient Strike, then Instant Dodge Impact, then Afflicting Alert Stun. Wins with 100% HP left.
  • If Lystrosavis opens with Evasive Resilient Impact: Afflicting Alert Stun, then Group Resilient Strike, then Instant Dodge Impact, then Afflicting Alert Stun. Wins with 100% HP left.

Each fight is played out move by move. Lystrosavis sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

4,650 / 4,650 HP
VSReady
Lystrosavis, a Unique creature in Jurassic World Alive
Lystrosavis
3,750 / 3,750 HP

If Lystrosavis opens with…

  1. Turn 14,650 vs 2,228 HP
  2. Turn 24,650 vs 706 HP
  3. Turn 3Most likely roll4,650 vs 1,202 HP
  4. Turn 44,650 vs 0 HP

Crichtomoloch wins with 4,650 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Crichtomoloch is higher level or boosted, this win only gets safer; if Lystrosavis is, it can turn the result, so check both builds first.

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All 208 creatures that can beat Lystrosavis

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 66 Unique

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Lystrosavis in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.