Target highest damage opponent.
Reduce Damage 75% for 1 turn, 2 attacks.
Attack .
How to beat Lystrosavis: counters that win
To beat Lystrosavis, bring Crichtomoloch, the best Unique counter. Use Afflicting Alert Stun, then Group Resilient Strike, then Instant Dodge Impact, then Afflicting Alert Stun to win with about 100% HP left. Overall best: Indolycan (Apex). Lystrosavis: Indolycan, Indoraptor Mattel and Magnaraptor beat it at level 26, and it beats 230 of 494 creatures.
How to beat Lystrosavis with Crichtomoloch, move by move
- If Lystrosavis opens with Debilitating Strike: Afflicting Alert Stun, then Group Resilient Strike, then Instant Dodge Impact, then Afflicting Alert Stun. Wins with 100% HP left.
- If Lystrosavis opens with Evasive Resilient Impact: Afflicting Alert Stun, then Group Resilient Strike, then Instant Dodge Impact, then Afflicting Alert Stun. Wins with 100% HP left.
Each fight is played out move by move. Lystrosavis sees your move every turn and answers with its best reply, so a win here holds against perfect play.
The best 5 Unique counters. Every counter is in the full list below.

If Lystrosavis opens with…
- Turn 14,650 vs 2,228 HP
- Crichtomoloch uses Afflicting Alert StunPriority1,522 damage
- Lystrosavis uses Debilitating Strike
- Turn 24,650 vs 706 HP
- Lystrosavis uses Debilitating Strike
- Crichtomoloch uses Group Resilient Strike1,522 damage
- Turn 3Most likely roll4,650 vs 1,202 HP
- Lystrosavis uses Evasive RestorePriority+1,249 HP
- Crichtomoloch uses Instant Dodge ImpactPriority753 damageDodged
- Turn 44,650 vs 0 HP
- Crichtomoloch uses Afflicting Alert StunPriority1,522 damage
Crichtomoloch wins with 4,650 HP left (100%).
Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Crichtomoloch is higher level or boosted, this win only gets safer; if Lystrosavis is, it can turn the result, so check both builds first.
All 208 creatures that can beat Lystrosavis
Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.
Lystrosavis beats 230 creatures
AllodriguesUniqueWins76% HP left
CompsocaulusUniqueWins60% HP left
UtarinexUniqueWins55% HP left
ConstrictoraptorUniqueWins25% HP left
IndotaurusUniqueWins 90%46% HP left
PhorurexUniqueWins 75%71% HP left
CompsoraptorUniqueWins 75%29% HP left
ArdontognathusUniqueWins 75%3% HP left
ThoradolosaurUniqueWins 71%37% HP left
Scorpios Rex Gen 3UniqueWins 61%4% HP left
GiganyxUniqueWins 56%26% HP left
AlbertospinosUniqueWins 56%19% HP left
AndrewtopsUniqueWins 56%2% HP left
AenocyonyxUniqueWins 56%2% HP left
TyrannometrodonUniqueWins 56%0% HP left
How these battles are simulated
Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.
Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.
Every non-Omega creature is first screened against Lystrosavis in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.
Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.
These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.



