Build options
Compare TherizinosaurusCreate a custom version

Your build

Health
3,300
Damage
1,300
Speed
130
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
50%
Rend
0%
Speed reduction
0%
Stun
75%
Swap prevention
0%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Minimal Speedup Strike move icon from Jurassic World Alive

Target lowest HP opponent. Attack .

Target Self. Increase Speed 10% for 3 turns.

Cunning Ferocious Strike move icon from Jurassic World Alive

Target Self. Increase Damage 50% for 3 turns, 6 attacks. Cleanse Damage over time.

Target lowest HP opponent. Reduce Damage 50% for 1 turn, 2 attacks.

Target highest damage opponent. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Cooldown: 3.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,3004,950
Damage1,3001,950
Speed130170
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2644,250 DNA588,000 coins

Creation requires 100 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
71002001,305514
81504001,371540
92006001,439567
102508001,511595
113001,0001,587625
123502,0001,666656
134004,0001,749689
145006,0001,837723
157508,0001,929760
161,00010,0002,025798
171,25015,0002,127837
181,50020,0002,233879
192,00030,0002,345923
202,50040,0002,462970
213,00050,0002,5851,018
223,50060,0002,7141,069
234,00070,0002,8501,122
245,00080,0002,9931,179
257,50090,0003,1421,238
2610,000100,0003,3001,300
2712,500120,0003,4641,364
2815,000150,0003,6381,433
2920,000200,0003,8201,504
3025,000250,0004,0111,580
3130,000250,0004,1911,651
3230,000250,0004,3561,716
3330,000250,0004,5211,781
3430,000250,0004,7021,852
3530,000250,0004,9501,950
26 left
HP 3,300DMG 1,300SPD 130
Simulated battles · Level 26 vs 26 · No boosts

How to beat Therizinosaurus: counters that win

Battle level
308 of 494 beat it173 it beats

To beat Therizinosaurus, bring Ankylocodon, the best Rare counter. Use Group Bulwark, then Superiority Rampage, then Vitalizing Impact to win with about 100% HP left. Overall best: Arctocanis (Unique). Therizinosaurus: Arctocanis, Erlidominus and Indolycan beat it at level 26, and it beats 173 of 494 creatures.

How to beat Therizinosaurus with Ankylocodon, move by move

  • If Therizinosaurus opens with Minimal Speedup Strike: Group Bulwark, then Superiority Rampage, then Vitalizing Impact. Wins with 100% HP left.
  • If Therizinosaurus opens with Cunning Ferocious Strike: Group Bulwark, then Superiority Rampage, then Vitalizing Impact. Wins with 100% HP left.

Each fight is played out move by move. Therizinosaurus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Rare counters. Every counter is in the full list below.

4,500 / 4,500 HP
VSReady
Therizinosaurus, a Rare creature in Jurassic World Alive
Therizinosaurus
3,300 / 3,300 HP

If Therizinosaurus opens with…

  1. Turn 14,336 vs 3,300 HP
  2. Turn 24,172 vs 990 HP
  3. Turn 34,500 vs 0 HP

Ankylocodon wins with 4,500 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Ankylocodon is higher level or boosted, this win only gets safer; if Therizinosaurus is, it can turn the result, so check both builds first.

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All 308 creatures that can beat Therizinosaurus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 28 Rare

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Therizinosaurus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.