Build options
Compare PoukandactylusCreate a custom version

Your build

Health
4,300
Damage
1,400
Speed
127
Armor
0%
Crit chance
15%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
50%
Rend
0%
Speed reduction
50%
Stun
Immune
Swap prevention
75%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Poukandactylus reactive Unlocks at enhancement 5

At the start of the turn, if this creature's HP is 25% or less.

Self. increase Damage by 50% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Sideflap move icon from Jurassic World Alive

Priority.

Target Self. Cleanse. Dodge 100% chance, 67% of damage, for 1 turn, 2 attacks. Increase Speed 10% for 2 turns. Taunt 1 turn.

Distracting Impact move icon from Jurassic World Alive

Target highest damage opponent. Reduce Damage 50% for 2 turns, 4 attacks.

Target lowest HP opponent. Attack .

Cooldown: 2.

Fearless Flap move icon from Jurassic World Alive

Target Self. Cleanse. Dodge 100% chance, 67% of damage, for 2 turns, 4 attacks. Increase Speed 10% for 2 turns.

Target all opponents. Remove Dodge. Remove Damage increase. Remove Speed increase. Reduce Damage 50% for 2 turns, 2 attacks. Attack , bypassing Absorb.

Cooldown: 2.

Stuck Landing move icon from Jurassic World Alive

Target Self. Dodge 100% chance, 100% of damage, for 1 turn, 2 attacks. Lockdown 2 turns.

Obstruction to Flight move icon from Jurassic World Alive

Target escaping opponent. Prevent swap 1 turn.

Target Self. Cleanse. Increase Speed 10% for 1 turn. Increase Crit Chance 25% for 2 turns, 1 attack.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (127 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3006,450
Damage1,4002,100
Speed127167
Armor0%0%
Crit chance15%15%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,5371,151
2315070,0003,7141,209
2420080,0003,9001,269
2525090,0004,0951,333
26300100,0004,3001,400
27350120,0004,5151,469
28400150,0004,7401,543
29500200,0004,9771,620
30750250,0005,2261,701
311,000250,0005,4611,778
321,000250,0005,6761,848
331,000250,0005,8911,918
341,000250,0006,1271,994
351,000250,0006,4502,100
26 left
HP 4,300DMG 1,400SPD 127
Simulated battles · Level 26 vs 26 · No boosts

How to beat Poukandactylus: counters that win

Battle level
198 of 494 beat it219 it beats

To beat Poukandactylus, bring Crichtomoloch, the best Unique counter. Use Afflicting Alert Stun, then Group Resilient Strike, then Afflicting Alert Stun, then Group Resilient Strike to win with about 100% HP left. Overall best: Indolycan (Apex). Poukandactylus: Indolycan, Becklejara and Shantrospinos beat it at level 26, and it beats 219 of 494 creatures.

How to beat Poukandactylus with Crichtomoloch, move by move

  • If Poukandactylus opens with Sideflap: Afflicting Alert Stun, then Group Resilient Strike, then Afflicting Alert Stun, then Group Resilient Strike. Wins with 100% HP left.
  • If Poukandactylus opens with Distracting Impact: Afflicting Alert Stun, then Group Resilient Strike, then Afflicting Alert Stun, then Group Resilient Strike. Wins with 100% HP left.
  • If Poukandactylus opens with Fearless Flap: Afflicting Alert Stun, then Group Resilient Strike, then Afflicting Alert Stun, then Group Resilient Strike. Wins with 100% HP left.
  • If Poukandactylus opens with Group Instant Distracting Vulnerability: Afflicting Alert Stun, then Group Resilient Strike, then Afflicting Alert Stun, then Group Resilient Strike. Wins with 100% HP left.

Each fight is played out move by move. Poukandactylus sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

4,650 / 4,650 HP
VSReady
Poukandactylus, a Unique creature in Jurassic World Alive
Poukandactylus
4,300 / 4,300 HP

If Poukandactylus opens with…

  1. Turn 14,650 vs 2,778 HP
  2. Turn 24,650 vs 1,256 HP
  3. Turn 34,650 vs 305 HP
  4. Turn 44,650 vs 0 HP

Crichtomoloch wins with 4,650 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Crichtomoloch is higher level or boosted, this win only gets safer; if Poukandactylus is, it can turn the result, so check both builds first.

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All 198 creatures that can beat Poukandactylus

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 66 Unique

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Poukandactylus in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.