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Monkeyondactylus
UniqueCunning + ResilientSuperhybrid

Monkeyondactylus

Monkeyondactylus' grasping hands allow it to use hard surfaces to slingshot itself to high speeds despite its armor plates. Their swarming movements confuse both prey and predators alike, exhausting them without much fatigue for the flock.

Build your creature

Health
4,500
Damage
1,650
Speed
125
Armor
20%
Crit chance
10%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (125 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,6502,475
Speed125165
Armor20%20%
Crit chance10%10%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,7021,357
2315070,0003,8871,425
2420080,0004,0811,496
2525090,0004,2851,571
26300100,0004,5001,650
27350120,0004,7251,732
28400150,0004,9611,819
29500200,0005,2091,910
30750250,0005,4692,005
311,000250,0005,7152,095
321,000250,0005,9402,178
331,000250,0006,1652,260
341,000250,0006,4122,351
351,000250,0006,7502,475
Level 26HP 4,500DMG 1,650SPD 125

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Sideflap

Lv 21+Delay 0Cooldown 0Priority

Self. cleanse all negative effects; 100% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Speed by 10% for 2 turns; taunt for 1 turn.

active · Move 2

Steal Vigor

Lv 21+Delay 0Cooldown 2

Lowest HP opponent. reduce all resistance by 50% for 2 turns; reduce Damage by 50% for 2 turns, 4 attacks; reduce Speed by 50% for 2 turns, 4 attacks; destroy shields.

Highest HP opponent. bypass armor, deal 50% of max HP as damage (rend).

Self. heal 33% of max HP.

Lv 21+Delay 1Cooldown 1Priority

Self. remove damage reduction.

Fastest opponent. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 2x.

Highest HP opponent. vulnerable 50% for 2 turns, 2 attacks.

?
active · Move 4

Stunning Swarm

Lv 21+Delay 0Cooldown 2

All opponents. stun 75% chance for 1 turn; reduce Armor by 50% for 2 turns, 4 attacks; attack 1.5x.

Self. heal 1x damage.

Counter, swap & passive abilities 3
Lv 21+Delay 0Cooldown 0

Self. shield 100% for 1 turn, 8 attacks; taunt for 1 turn; cannot swap for 2 turns; heal 33% of max HP.

on escape

Low Tide

Lv 21+Delay 0Cooldown 0

Self. 100% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Speed by 10% for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Monkeyondactylus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot