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Diloracheirus
UniqueCunningSuperhybrid

Diloracheirus

While researchers were expecting the Diloracheirus to bear the Dilophosaurus's trademark frill, this superhybrid instead sports a sharp spinal sail. The stripes on the sail suggest it may be able to change color like the modern chameleon, but this is so-far unobserved by scientists.

Build your creature

Health
4,470
Damage
1,650
Speed
128
Armor
0%
Crit chance
10%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Diloracheirus reactive Unlocks at enhancement 5

At the start of the turn, if the opponent is Resilient.

Self. increase Crit Chance by 15% for 1 turn, 1 attack.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,4706,705
Damage1,6502,475
Speed128168
Armor0%0%
Crit chance10%10%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,6771,357
2315070,0003,8611,425
2420080,0004,0541,496
2525090,0004,2571,571
26300100,0004,4701,650
27350120,0004,6931,732
28400150,0004,9281,819
29500200,0005,1741,910
30750250,0005,4332,005
311,000250,0005,6762,095
321,000250,0005,9002,178
331,000250,0006,1232,260
341,000250,0006,3692,351
351,000250,0006,7052,475
Level 26HP 4,470DMG 1,650SPD 128

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Dispersed Cunning Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse damage over time.

All opponents. reduce Damage by 50% for 1 turn, 2 attacks.

Highest damage opponent. reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 1x.

active · Move 2

Group Vitalize

Lv 21+Delay 0Cooldown 2

Self. cleanse damage reduction.

All allies. heal 1x damage; cleanse all negative effects; increase Speed by 25% for 2 turns, 2 attacks.

active · Move 3

Distracting Team Heal

Lv 21+Delay 0Cooldown 2Priority

Self. cleanse damage reduction.

All allies. heal 2x damage; cleanse all negative effects.

Highest damage opponent. reduce Damage by 25% for 2 turns, 2 attacks.

active · Move 4

Revenge Cunning Rampage

Base / secureLv 21+Delay 1Cooldown 1

Self. cleanse damage over time.

Highest damage opponent. remove damage increase; remove crit increase; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.

Lowest HP opponent. attack 2x.

revengeLv 21+Delay 0Cooldown 1

Self. cleanse damage over time.

Highest damage opponent. remove damage increase; remove crit increase; reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks.

Lowest HP opponent. attack 2x.

Variant details →
Counter, swap & passive abilities 2
Lv 21+Delay 0Cooldown 0

Attacker. attack 1x.

Self. increase Speed by 20% for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Diloracheirus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot