Build options
Compare MammolaniaCreate a custom version

Your build

Health
5,100
Damage
1,000
Speed
115
Armor
50%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
0%
Damage reduction
0%
Rend
0%
Speed reduction
Immune
Stun
Immune
Swap prevention
Immune
Taunt
0%
Vulnerability
Immune
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Mammolania reactive Unlocks at enhancement 5

At the end of the turn, if this creature has reduced damage.

Self. increase Armor by 20% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Superior Vulnerability move icon from Jurassic World Alive

Target Self. Cleanse Damage reduction.

Target fastest opponent. Reduce Speed 50% for 2 turns.

Target lowest HP opponent. Attack , bypassing Dodge.

Target fastest opponent. Vulnerable 50% for 2 turns, 1 attack.

Resilient Rampage move icon from Jurassic World Alive

Target Self. Remove Damage reduction.

Target fastest opponent. Remove Dodge.

Target most positive effects opponent. Remove Cloak.

Target fastest opponent. Remove Speed increase.

Target lowest HP opponent. Attack .

Target highest HP opponent. Vulnerable 50% for 2 turns, 2 attacks.

Delay: 1. Cooldown: 1.

Priority.

Target Self. Cleanse Damage reduction. Heal 1,000. Cleanse. Increase Speed 10% for 2 turns. Shield 50% for 1 turn, 8 attacks. Taunt 1 turn.

Cooldown: 2.

Bellowing Impact move icon from Jurassic World Alive

Target Self. Shield 50% for 1 turn, 4 attacks. Taunt 1 turn.

Target fastest opponent. Reduce Speed 50% for 2 turns. Attack .

Cooldown: 1.

Counter Ferocity

Counter-attack

Target Self. Increase Damage 20% for 2 turns, 4 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (115 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,1007,650
Damage1,0001,500
Speed115155
Armor50%50%
Crit chance5%5%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0004,195822
2315070,0004,405863
2420080,0004,625906
2525090,0004,857952
26300100,0005,1001,000
27350120,0005,3551,050
28400150,0005,6221,102
29500200,0005,9031,157
30750250,0006,1991,215
311,000250,0006,4771,270
321,000250,0006,7321,320
331,000250,0006,9871,370
341,000250,0007,2671,425
351,000250,0007,6501,500
26 left
HP 5,100DMG 1,000SPD 115
Simulated battles · Level 26 vs 26 · No boosts

How to beat Mammolania: counters that win

Battle level
129 of 494 beat it269 it beats

To beat Mammolania, bring Tyrannometrodon, the best Unique counter. Use Tyrant's Roar, then Group Devouring Impact to win with about 100% HP left. Mammolania: Tyrannometrodon, Megatyrannus and Titanotor beat it at level 26, and it beats 269 of 494 creatures.

How to beat Mammolania with Tyrannometrodon, move by move

  • If Mammolania opens with Superior Vulnerability: Tyrant's Roar, then Group Devouring Impact. Wins with 100% HP left.
  • If Mammolania opens with Dig in Taunt: Tyrant's Roar, then Group Devouring Impact. Wins with 100% HP left.
  • If Mammolania opens with Bellowing Impact: Tyrant's Roar, then Decimating Hunger. Wins with 100% HP left.

Each fight is played out move by move. Mammolania sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

4,950 / 4,950 HP
VSReady
Mammolania, a Unique creature in Jurassic World Alive
Mammolania
5,100 / 5,100 HP

If Mammolania opens with…

  1. Turn 13,938 vs 3,034 HP
  2. Turn 24,950 vs 0 HP

Tyrannometrodon wins with 4,950 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Tyrannometrodon is higher level or boosted, this win only gets safer; if Mammolania is, it can turn the result, so check both builds first.

Loading…

Loading…

All 129 creatures that can beat Mammolania

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 43 Unique

My creatures

0 creatures saved in this browser. Used on every creature page to show the counters you have.

Loading creatures…

How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Mammolania in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.