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Mammolania
UniqueResilientSuperhybrid

Mammolania

One of the slower Cenozic hybrids, the Mammolania is lucky not to have many predators to outrun. Its skin is tough and scaly, even beneath the patches of fur, and it weighs roughly 6,000 kg, making it both difficult to knock down and capable of toppling most taller opponents.

Build your creature

Health
5,100
Damage
1,000
Speed
115
Armor
50%
Crit chance
5%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Mammolania reactive Unlocks at enhancement 5

At the end of the turn, if this creature has reduced damage.

Self. increase Armor by 20% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (115 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,1007,650
Damage1,0001,500
Speed115155
Armor50%50%
Crit chance5%5%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0004,195822
2315070,0004,405863
2420080,0004,625906
2525090,0004,857952
26300100,0005,1001,000
27350120,0005,3551,050
28400150,0005,6221,102
29500200,0005,9031,157
30750250,0006,1991,215
311,000250,0006,4771,270
321,000250,0006,7321,320
331,000250,0006,9871,370
341,000250,0007,2671,425
351,000250,0007,6501,500
Level 26HP 5,100DMG 1,000SPD 115

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Superior Vulnerability

Lv 21+Delay 0Cooldown 0

Self. cleanse damage reduction.

Fastest opponent. reduce Speed by 50% for 2 turns.

Lowest HP opponent. bypass dodge, attack 1x.

Fastest opponent. vulnerable 50% for 2 turns, 1 attack.

active · Move 2

Resilient Rampage

Lv 21+Delay 1Cooldown 1

Self. remove damage reduction.

Fastest opponent. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 2x.

Highest HP opponent. vulnerable 50% for 2 turns, 2 attacks.

active · Move 3

Dig in Taunt

Lv 21+Delay 0Cooldown 2Priority

Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects; increase Speed by 10% for 2 turns; shield 50% for 1 turn, 8 attacks; taunt for 1 turn.

active · Move 4

Bellowing Impact

Lv 21+Delay 0Cooldown 1

Self. shield 50% for 1 turn, 4 attacks; taunt for 1 turn.

Fastest opponent. reduce Speed by 50% for 2 turns; attack 1.5x.

Counter, swap & passive abilities 4
Lv 21+Delay 0Cooldown 0

Self. increase Damage by 20% for 2 turns, 4 attacks.

Lv 21+Delay 0Cooldown 0

Self. increase Damage by 50% for 2 turns, 4 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Mammolania’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot