Mutadon, a Unique Cunning and Fierce creature in Jurassic World Alive
UniqueCunning + FierceNon-hybrid

Mutadon

The savage and relentless hunter Mutadon is a mutant fusion of Velociraptor and Pteranodon DNA! It was first discovered on the abandoned research facility on Ile St. Hubert!

Build options
Compare MutadonCreate a custom version

Your build

Health
4,800
Damage
1,650
Speed
129
Armor
0%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
Immune
Rend
50%
Speed reduction
0%
Stun
Immune
Swap prevention
50%
Taunt
0%
Vulnerability
0%
Armor reduction
0%
Affliction
50%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Mutadon reactive Unlocks at enhancement 5

At the start of the turn, if the opponent has daze.

Most positive effects opponent. remove all positive effects.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Razor Beak move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target highest HP opponent. Attack , 2 hits, bypassing Armor.

Target lowest HP opponent. Reduce Damage 50% for 1 turn, 2 attacks.

Cautious Impact move icon from Jurassic World Alive

Target Self. Increase Speed 10% for 1 turn. Dodge 75% chance, 67% of damage, for 1 turn, 1 attack.

Target highest damage opponent. Reduce Damage 50% for 2 turns, 4 attacks.

Target lowest HP opponent. Attack , bypassing Dodge.

Cooldown: 1.

Target lowest HP opponent. Daze 100% for 1 turn. Attack , bypassing Dodge.

Target Self. Dodge 100% chance, 67% of damage, for 2 turns, 4 attacks. Swap out.

Cooldown: 2.

Target Self. Cleanse Damage over time. Increase Speed 25% for 2 turns.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target highest HP opponent. Attack , bypassing Armor.

Delay: 1. Cooldown: 2.

RevengeDetails of the Revenge form

Used instead on the turn it enters after a teammate is knocked out.

Priority.

Target Self. Cleanse Damage over time. Increase Speed 25% for 2 turns.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target highest HP opponent. Attack , bypassing Armor.

Cooldown: 2.

Target attacker. Attack , bypassing Armor. Reduce Healing 25% for 2 turns.

Target fastest opponent. Daze 100% for 2 turns.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks.

Target Self. Lockdown 2 turns.

Hunt on Escape move icon from Jurassic World Alive

Target Self. Increase Speed 25% for 1 turn, 2 attacks. Increase Damage 50% for 2 turns, 4 attacks. Dodge 100% chance, 100% of damage, for 1 turn, 2 attacks.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (129 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,8007,200
Damage1,6502,475
Speed129169
Armor0%0%
Crit chance5%5%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,9481,357
2315070,0004,1461,425
2420080,0004,3531,496
2525090,0004,5711,571
26300100,0004,8001,650
27350120,0005,0401,732
28400150,0005,2921,819
29500200,0005,5561,910
30750250,0005,8342,005
311,000250,0006,0962,095
321,000250,0006,3362,178
331,000250,0006,5762,260
341,000250,0006,8402,351
351,000250,0007,2002,475
26 left
HP 4,800DMG 1,650SPD 129
Simulated battles · Level 26 vs 26 · No boosts

How to beat Mutadon: counters that win

Battle level
109 of 494 beat it371 it beats

To beat Mutadon, bring Arctocanis, the best Unique counter. Use Ferocious Shielded Heal, then Ferocious Shielded Heal, then Howling Rampage to win with about 96% HP left. Overall best: Indoraptor Mattel (Apex). Mutadon: Indoraptor Mattel, Kentrorex and Proto Lux beat it at level 26, and it beats 371 of 494 creatures.

How to beat Mutadon with Arctocanis, move by move

  • If Mutadon opens with Razor Beak: Ferocious Shielded Heal, then Howling Rampage. Wins with 100% HP left.
  • If Mutadon opens with Cautious Impact: Ferocious Shielded Heal, then Ferocious Shielded Heal, then Howling Rampage. Wins with 96% HP left.

Each fight is played out move by move. Mutadon sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

5,200 / 5,200 HP
VSReady
Mutadon, a Unique creature in Jurassic World Alive
Mutadon
4,800 / 4,800 HP

If Mutadon opens with…

  1. Turn 15,200 vs 4,800 HP
  2. Turn 25,200 vs 0 HP

Arctocanis wins with 5,200 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Arctocanis is higher level or boosted, this win only gets safer; if Mutadon is, it can turn the result, so check both builds first.

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All 109 creatures that can beat Mutadon

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Mutadon in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.