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Skorpiostegotops
UniqueWildcardSuperhybrid

Skorpiostegotops

The Skorpiostegotops is a marvel of natural defense! Between its dorsal spines as hard as stone, where predators come to break their teeth, and the spikes on its tail that it doesn't hesitate to use to strike its opponents, nothing seems to be able to stop it!

Build your creature

Health
4,250
Damage
1,450
Speed
124
Armor
25%
Crit chance
10%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Skorpiostegotops reactive Unlocks at enhancement 5

At the start of the turn, if the opponent has damage over time.

Self. increase Damage by 25% for 2 turns, 4 attacks; increase Speed by 25% for 2 turns, 4 attacks; heal 25% of max HP.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (124 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2506,375
Damage1,4502,175
Speed124164
Armor25%25%
Crit chance10%10%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,4961,192
2315070,0003,6711,252
2420080,0003,8541,315
2525090,0004,0471,380
26300100,0004,2501,450
27350120,0004,4621,522
28400150,0004,6851,598
29500200,0004,9191,678
30750250,0005,1651,762
311,000250,0005,3971,841
321,000250,0005,6101,914
331,000250,0005,8221,986
341,000250,0006,0562,066
351,000250,0006,3752,175
Level 26HP 4,250DMG 1,450SPD 124

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Dispersed Cunning Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse damage over time.

All opponents. reduce Damage by 50% for 1 turn, 2 attacks.

Highest damage opponent. reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 1x.

active · Move 2

Cleansing Wound Impact

Lv 21+Delay 0Cooldown 2

Self. cleanse all negative effects.

Highest HP opponent. destroy shields; attack 1.5x; damage over time 25% per turn for 2 turns.

active · Move 3

Greater Stunning Rampage

Lv 21+Delay 1Cooldown 2

Highest HP opponent. attack 2x.

Random opponent. stun 75% chance for 1 turn.

Highest HP opponent. reduce Damage by 50% for 2 turns, 4 attacks.

active · Move 4

Braking Impact and Run

Lv 21+Delay 1Cooldown 1Priority

Highest HP opponent. attack 1.5x; reduce Armor by 30% for 2 turns, 4 attacks; reduce Speed by 50% for 2 turns, 4 attacks.

Self. swap out.

Counter, swap & passive abilities 5
Lv 21+Delay 0Cooldown 0

Highest HP opponent. damage over time 25% per turn for 2 turns.

Self. increase Armor by 50% for 2 turns, 4 attacks; cannot swap for 2 turns.

Lv 21+Delay 0Cooldown 0

Self. cleanse damage reduction; heal 1x damage; cleanse all negative effects; increase Speed by 10% for 2 turns; shield 50% for 1 turn, 8 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Skorpiostegotops’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot