Fierce Devouring Cleanse
Lowest HP opponent. destroy shields; bypass armor, attack 1x, devour heal 20% over 1 turns; remove taunt.
Self. cleanse all negative effects.

Trykosaurus has the raw predatory power of the T. rex and the defensive capabilities of the Ankylosaurus. It's also more agile than either, since it is able to use its club tail as a ballast when running at top speed.
Enhancements unlock at level 30.
After each action phase, after receiving a critical hit.
Self. increase Armor by 10% for 2 turns, 2 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (108 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,350 | 6,525 | |
| Damage | 1,600 | 2,400 | |
| Speed | 108 | 148 | |
| Armor | 35% | 35% | |
| Crit chance | 20% | 20% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,578 | 1,316 |
| 23 | 150 | 70,000 | 3,757 | 1,382 |
| 24 | 200 | 80,000 | 3,945 | 1,451 |
| 25 | 250 | 90,000 | 4,142 | 1,523 |
| 26 | 300 | 100,000 | 4,350 | 1,600 |
| 27 | 350 | 120,000 | 4,567 | 1,680 |
| 28 | 400 | 150,000 | 4,795 | 1,764 |
| 29 | 500 | 200,000 | 5,035 | 1,852 |
| 30 | 750 | 250,000 | 5,287 | 1,944 |
| 31 | 1,000 | 250,000 | 5,524 | 2,032 |
| 32 | 1,000 | 250,000 | 5,742 | 2,112 |
| 33 | 1,000 | 250,000 | 5,959 | 2,192 |
| 34 | 1,000 | 250,000 | 6,198 | 2,280 |
| 35 | 1,000 | 250,000 | 6,525 | 2,400 |
Active moves at a glance. Select a name for full details.
Lowest HP opponent. destroy shields; bypass armor, attack 1x, devour heal 20% over 1 turns; remove taunt.
Self. cleanse all negative effects.
Self. remove damage reduction.
All opponents. remove dodge.
Most positive effects opponent. remove cloak.
Fastest opponent. remove speed increase.
Lowest HP opponent. attack 1.5x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Lowest HP opponent. destroy shields; bypass armor, attack 2x, devour heal 60% over 4 turns; remove taunt.
Self. cleanse vulnerability.
Self. increase Armor by 50% for 2 turns, 2 attacks; shield 50% for 2 turns, 4 attacks; taunt for 2 turns.
Self. cleanse damage reduction.
Attacker. remove cloak.
Fastest opponent. remove dodge.
Attacker. attack 0.5x.
Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.
Self. cleanse damage reduction; heal 0.75x damage; cleanse all negative effects; increase Damage by 50% for 2 turns, 4 attacks; increase Crit Chance by 33% for 2 turns, 4 attacks.
Attacker. prevent swap for 1 turn.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Trykosaurus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot