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Trykosaurus
UniqueFierce + ResilientSuperhybrid

Trykosaurus

Trykosaurus has the raw predatory power of the T. rex and the defensive capabilities of the Ankylosaurus. It's also more agile than either, since it is able to use its club tail as a ballast when running at top speed.

Build your creature

Health
4,350
Damage
1,600
Speed
108
Armor
35%
Crit chance
20%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Trykosaurus reactive Unlocks at enhancement 5

After each action phase, after receiving a critical hit.

Self. increase Armor by 10% for 2 turns, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (108 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3506,525
Damage1,6002,400
Speed108148
Armor35%35%
Crit chance20%20%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,5781,316
2315070,0003,7571,382
2420080,0003,9451,451
2525090,0004,1421,523
26300100,0004,3501,600
27350120,0004,5671,680
28400150,0004,7951,764
29500200,0005,0351,852
30750250,0005,2871,944
311,000250,0005,5242,032
321,000250,0005,7422,112
331,000250,0005,9592,192
341,000250,0006,1982,280
351,000250,0006,5252,400
Level 26HP 4,350DMG 1,600SPD 108

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Fierce Devouring Cleanse

Lv 21+Delay 0Cooldown 0

Lowest HP opponent. destroy shields; bypass armor, attack 1x, devour heal 20% over 1 turns; remove taunt.

Self. cleanse all negative effects.

active · Move 2

Group Resilient Impact

Lv 21+Delay 0Cooldown 1

Self. remove damage reduction.

All opponents. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 1.5x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

active · Move 3

Fierce Devouring Rampage

Lv 21+Delay 1Cooldown 1

Lowest HP opponent. destroy shields; bypass armor, attack 2x, devour heal 60% over 4 turns; remove taunt.

Self. cleanse vulnerability.

?
active · Move 4

Instant Taunting Bulwark

Lv 21+Delay 1Cooldown 2Priority

Self. increase Armor by 50% for 2 turns, 2 attacks; shield 50% for 2 turns, 4 attacks; taunt for 2 turns.

Counter, swap & passive abilities 4
Lv 21+Delay 0Cooldown 0

Self. cleanse damage reduction.

Attacker. remove cloak.

Fastest opponent. remove dodge.

Attacker. attack 0.5x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Lv 21+Delay 0Cooldown 0

Self. cleanse damage reduction; heal 0.75x damage; cleanse all negative effects; increase Damage by 50% for 2 turns, 4 attacks; increase Crit Chance by 33% for 2 turns, 4 attacks.

Attacker. prevent swap for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Trykosaurus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot