← All creatures
Plateopikasaurus
UniqueResilientSuperhybrid

Plateopikasaurus

Although the behaviour has not yet been observed, many experts believe the foreclaws of the Plateopikasaurus may be opposable, allowing it to grasp and manipulate objects!

Build your creature

Health
5,100
Damage
1,450
Speed
117
Armor
25%
Crit chance
10%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Plateopikasaurus reactive Unlocks at enhancement 5

At the start of the turn, if this creature has increased armor.

Self. increase Damage by 50% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (117 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,1007,650
Damage1,4502,175
Speed117157
Armor25%25%
Crit chance10%10%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0004,1951,192
2315070,0004,4051,252
2420080,0004,6251,315
2525090,0004,8571,380
26300100,0005,1001,450
27350120,0005,3551,522
28400150,0005,6221,598
29500200,0005,9031,678
30750250,0006,1991,762
311,000250,0006,4771,841
321,000250,0006,7321,914
331,000250,0006,9871,986
341,000250,0007,2672,066
351,000250,0007,6502,175
Level 26HP 5,100DMG 1,450SPD 117

Move set

Active moves at a glance. Select a name for full details.

?
active · Move 1

Resilient Double Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse damage reduction.

Fastest opponent. remove speed increase; remove dodge; remove cloak; vulnerable 50% for 2 turns, 1 attack; attack 0.75x; attack 0.75x.

?
active · Move 3

Double Impact Bulwark

Lv 21+Delay 1Cooldown 2

Self. taunt for 1 turn; increase Armor by 50% for 2 turns, 4 attacks; shield 75% for 2 turns, 4 attacks.

Highest damage opponent. attack 1.25x; attack 1.25x.

?
Lv 21+Delay 0Cooldown 2

Lowest HP opponent. bypass dodge, attack 2x.

All opponents. reduce Damage by 25% for 2 turns, 4 attacks; reduce Speed by 25% for 2 turns, 4 attacks.

Counter, swap & passive abilities 3
Lv 21+Delay 0Cooldown 0

Self. cleanse damage reduction; heal 6% of max HP.

Attacker. reduce Speed by 25% for 1 turn, 2 attacks.

?
Lv 21+Delay 0Cooldown 0

Self. increase Armor by 25% for 2 turns, 4 attacks; shield 50% for 2 turns, 4 attacks.

Highest damage opponent. attack 1x.

Self. cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Plateopikasaurus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot