Resilient Double Strike
Self. cleanse damage reduction.
Fastest opponent. remove speed increase; remove dodge; remove cloak; vulnerable 50% for 2 turns, 1 attack; attack 0.75x; attack 0.75x.

Although the behaviour has not yet been observed, many experts believe the foreclaws of the Plateopikasaurus may be opposable, allowing it to grasp and manipulate objects!
Enhancements unlock at level 30.
At the start of the turn, if this creature has increased armor.
Self. increase Damage by 50% for 1 turn, 2 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (117 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 5,100 | 7,650 | |
| Damage | 1,450 | 2,175 | |
| Speed | 117 | 157 | |
| Armor | 25% | 25% | |
| Crit chance | 10% | 10% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 4,195 | 1,192 |
| 23 | 150 | 70,000 | 4,405 | 1,252 |
| 24 | 200 | 80,000 | 4,625 | 1,315 |
| 25 | 250 | 90,000 | 4,857 | 1,380 |
| 26 | 300 | 100,000 | 5,100 | 1,450 |
| 27 | 350 | 120,000 | 5,355 | 1,522 |
| 28 | 400 | 150,000 | 5,622 | 1,598 |
| 29 | 500 | 200,000 | 5,903 | 1,678 |
| 30 | 750 | 250,000 | 6,199 | 1,762 |
| 31 | 1,000 | 250,000 | 6,477 | 1,841 |
| 32 | 1,000 | 250,000 | 6,732 | 1,914 |
| 33 | 1,000 | 250,000 | 6,987 | 1,986 |
| 34 | 1,000 | 250,000 | 7,267 | 2,066 |
| 35 | 1,000 | 250,000 | 7,650 | 2,175 |
Active moves at a glance. Select a name for full details.
Self. cleanse damage reduction.
Fastest opponent. remove speed increase; remove dodge; remove cloak; vulnerable 50% for 2 turns, 1 attack; attack 0.75x; attack 0.75x.
All opponents. reduce Speed by 50% for 2 turns, 2 attacks; attack 2x.
Self. taunt for 1 turn; increase Armor by 50% for 2 turns, 4 attacks; shield 75% for 2 turns, 4 attacks.
Highest damage opponent. attack 1.25x; attack 1.25x.
Lowest HP opponent. bypass dodge, attack 2x.
All opponents. reduce Damage by 25% for 2 turns, 4 attacks; reduce Speed by 25% for 2 turns, 4 attacks.
Self. cleanse damage reduction; heal 6% of max HP.
Attacker. reduce Speed by 25% for 1 turn, 2 attacks.
Self. increase Armor by 25% for 2 turns, 4 attacks; shield 50% for 2 turns, 4 attacks.
Highest damage opponent. attack 1x.
Self. cannot swap for 2 turns.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Plateopikasaurus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot