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Quetzorion
UniqueCunning + ResilientSuperhybrid

Quetzorion

This fusion of theropod and pterosaur bloodlines is known to be incredibly aggressive, and loves to eat anything it can get its beak around.

Build your creature

Health
4,350
Damage
1,650
Speed
130
Armor
0%
Crit chance
20%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Quetzorion reactive Unlocks at enhancement 5

At the start of the turn, if this creature has a shield.

Self. increase Damage by 15% for 1 turn, 2 attacks; increase Speed by 25% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (130 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3506,525
Damage1,6502,475
Speed130170
Armor0%0%
Crit chance20%20%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,5781,357
2315070,0003,7571,425
2420080,0003,9451,496
2525090,0004,1421,571
26300100,0004,3501,650
27350120,0004,5671,732
28400150,0004,7951,819
29500200,0005,0351,910
30750250,0005,2872,005
311,000250,0005,5242,095
321,000250,0005,7422,178
331,000250,0005,9592,260
341,000250,0006,1982,351
351,000250,0006,5252,475
Level 26HP 4,350DMG 1,650SPD 130

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Crafty Strike

Lv 21+Delay 0Cooldown 0

Lowest HP opponent. bypass armor, bypass dodge, attack 1x.

Highest damage opponent. remove crit increase; remove damage increase.

active · Move 2

Long Invincibility

Lv 21+Delay 0Cooldown 3

Self. shield 100% for 3 turns, 2 attacks.

active · Move 3

Pounce and Run

Lv 21+Delay 0Cooldown 1

Lowest HP opponent. attack 2x; reduce Damage by 50% for 1 turn, 2 attacks.

Self. swap out.

active · Move 4

Distracting Sidestep

Lv 21+Delay 0Cooldown 0Priority

Self. cleanse all negative effects; 100% chance to dodge 67% of damage for 1 turn, 2 attacks; increase Speed by 10% for 2 turns, 2 attacks.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks.

Counter, swap & passive abilities 6
Lv 21+Delay 0Cooldown 0

Self. 100% chance to dodge 67% of damage for 1 turn, 2 attacks; cannot swap for 1 turn.

Lv 21+Delay 0Cooldown 0

Self. 100% chance to dodge 67% of damage for 2 turns, 4 attacks.

Lv 21+Delay 0Cooldown 0

HP 66%

Self. heal 33.33% of max HP; 100% chance to dodge 67% of damage for 2 turns, 4 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Quetzorion’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot