← All creatures
Rajadotholus
UniqueResilientSuperhybrid

Rajadotholus

Combining a Rajatholus with a Scelidosaurus was an extremely good idea, as this new species combines the aggressiveness of the former while granting it the rough and protective skin of the latter! A beautiful scientific achievement!

Build your creature

Health
4,900
Damage
1,300
Speed
112
Armor
30%
Crit chance
25%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Rajadotholus reactive Unlocks at enhancement 5

At the start of the turn, if the opponent has vulnerability.

Self. increase Damage by 15% for 2 turns, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (112 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,9007,350
Damage1,3001,950
Speed112152
Armor30%30%
Crit chance25%25%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0004,0311,069
2315070,0004,2321,122
2420080,0004,4441,179
2525090,0004,6661,238
26300100,0004,9001,300
27350120,0005,1451,365
28400150,0005,4021,433
29500200,0005,6721,504
30750250,0005,9551,580
311,000250,0006,2231,651
321,000250,0006,4681,716
331,000250,0006,7131,781
341,000250,0006,9821,852
351,000250,0007,3501,950
Level 26HP 4,900DMG 1,300SPD 112

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Slowing Resilient Strike

Lv 21+Delay 0Cooldown 0

Self. remove damage reduction.

Fastest opponent. remove dodge.

Attacker. remove cloak.

Fastest opponent. remove speed increase; attack 1x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Fastest opponent. reduce Speed by 50% for 2 turns, 4 attacks.

active · Move 2

Regenerating Bulwark

Lv 21+Delay 0Cooldown 2

Self. heal 20% of max HP; shield 50% for 2 turns, 4 attacks; increase Armor by 50% for 2 turns, 4 attacks.

Fastest opponent. vulnerable 50% for 2 turns, 1 attack.

active · Move 3

Taunting Impact

Lv 21+Delay 0Cooldown 2

Self. shield 50% for 2 turns, 4 attacks; taunt for 1 turn.

Highest damage opponent. stun 75% chance for 1 turn; attack 1.5x.

active · Move 4

Resilient Group Rampage

Lv 21+Delay 1Cooldown 2

Self. remove damage reduction.

All opponents. remove dodge.

Most positive effects opponent. remove cloak.

Fastest opponent. remove speed increase.

Lowest HP opponent. attack 2x.

Highest HP opponent. vulnerable 50% for 2 turns, 1 attack.

Counter, swap & passive abilities 4
?
Lv 21+Delay 0Cooldown 0

Attacker. reduce Damage by 50% for 2 turns, 4 attacks; vulnerable 50% for 2 turns, 2 attacks; attack 0.5x.

?
Lv 21+Delay 0Cooldown 0

Self. increase Armor by 25% for 2 turns, 4 attacks; shield 50% for 2 turns, 4 attacks.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Rajadotholus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot