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Deinomimus
UniqueCunning + FierceSuperhybrid

Deinomimus

Deinomimus uses its unique colors and large facial frill as both warning coloration and group-signalling! Deinomimus who are more bonded to each other will become more similar in hue!

Build your creature

Health
4,200
Damage
1,800
Speed
131
Armor
10%
Crit chance
5%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,2006,300
Damage1,8002,700
Speed131171
Armor10%10%
Crit chance5%5%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,4551,480
2315070,0003,6271,554
2420080,0003,8091,632
2525090,0004,0001,714
26300100,0004,2001,800
27350120,0004,4101,890
28400150,0004,6301,984
29500200,0004,8612,083
30750250,0005,1052,187
311,000250,0005,3342,286
321,000250,0005,5442,376
331,000250,0005,7542,466
341,000250,0005,9852,565
351,000250,0006,3002,700
Level 26HP 4,200DMG 1,800SPD 131

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Instant Cunning Strike

Lv 21+Delay 0Cooldown 0Priority

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase; attack 1x.

Self. 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

active · Move 2

Fierce Impact

Lv 21+Delay 0Cooldown 1

Self. cleanse vulnerability.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 1.5x.

?
active · Move 3

Cheater's Instinct

Lv 21+Delay 1Cooldown 3

Self. cleanse all negative effects; 100% chance to dodge 67% of damage for 2 turns, 2 attacks; cheat death for 2 turns.

Highest HP opponent. cleanse all negative effects; swap out.

?
Lv 21+Delay 1Cooldown 1

Self. cleanse vulnerability.

Highest damage opponent. bypass armor, attack 2x, devour heal 40% over 3 turns; remove damage increase; reduce Damage by 50% for 2 turns, 4 attacks.

Highest HP opponent. damage over time 20% per turn for 3 turns.

Counter, swap & passive abilities 4
?
Lv 21+Delay 0Cooldown 0

Self. increase Damage by 25% for 2 turns; increase Speed by 25% for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Deinomimus’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot