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Albertospinos
UniqueFierceSuperhybrid

Albertospinos

With its powerful build and aquatic hunting adaptations, Albertospinos is an ideal river predator. This superhybrid's stripe patterns provide camouflage for rushing water, and groups of Albertospinos have even been observed battling for aquatic territories like modern crocodiles! Watch out for the 'river dragon' Albertospinos!

Build your creature

Health
4,500
Damage
1,550
Speed
128
Armor
0%
Crit chance
15%
Crit damage
1.25×

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (128 speed), these builds use all 26 tiers. Your current level and Omega training stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26, before enhancements. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,5006,750
Damage1,5502,325
Speed128168
Armor0%0%
Crit chance15%15%
Crit damage1.25×1.25×

Before enhancements and battle effects. Counter planner uses separate, unboosted settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,7021,275
2315070,0003,8871,338
2420080,0004,0811,405
2525090,0004,2851,476
26300100,0004,5001,550
27350120,0004,7251,627
28400150,0004,9611,708
29500200,0005,2091,794
30750250,0005,4691,884
311,000250,0005,7151,968
321,000250,0005,9402,046
331,000250,0006,1652,123
341,000250,0006,4122,208
351,000250,0006,7502,325
Level 26HP 4,500DMG 1,550SPD 128

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Defense Shattering Wound

Lv 21+Delay 0Cooldown 0

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 1x.

Highest HP opponent. damage over time 20% per turn for 3 turns.

active · Move 2

Merciless Alert

Base / secureLv 21+Delay 0Cooldown 1

Highest HP opponent. bypass armor, attack 1.5x; damage over time 15% per turn for 3 turns.

threatenedLv 21+Delay 0Cooldown 1

HP 50%

Lowest HP opponent. bypass armor, attack 1x.

Highest HP opponent. damage over time 30% per turn for 3 turns.

Self. swap out.

Variant details →
active · Move 3

Killer Instinct

Lv 21+Delay 0Cooldown 1Priority

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Highest HP opponent. bypass armor, attack 1.5x.

active · Move 4

Fierce Rampage

Lv 21+Delay 1Cooldown 1

Self. cleanse vulnerability.

Highest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 2x.

Counter, swap & passive abilities 5
Lv 21+Delay 0Cooldown 0

Highest HP opponent. destroy shields; damage over time 30% per turn for 2 turns.

Self. cannot swap for 2 turns.

on escape

No Escape

Lv 21+Delay 0Cooldown 0

Attacker. prevent swap for 1 turn.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Albertospinos’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot