Minor Rending Lockdown
Lowest HP opponent. destroy shields; bypass armor, deal 34% of max HP as damage (rend).
Attacker. prevent swap for 1 turn.
Lowest HP opponent. reduce Damage by 50% for 1 turn, 2 attacks.

Nicknamed 'the Tasmanian tiger of Jurassic World,' this unique superhybrid is one of Alive's few monotremes, or egg-laying mammals! It is believed this is a result of its fusion of mammal and reptile DNA.
Enhancements unlock at level 30.
At the end of the turn, if this creature has reduced damage.
Self. cleanse damage reduction.
Fastest opponent. attack 0.5x.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (125 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,200 | 6,300 | |
| Damage | 1,400 | 2,100 | |
| Speed | 125 | 165 | |
| Armor | 0% | 0% | |
| Crit chance | 40% | 40% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,455 | 1,151 |
| 23 | 150 | 70,000 | 3,627 | 1,209 |
| 24 | 200 | 80,000 | 3,809 | 1,269 |
| 25 | 250 | 90,000 | 4,000 | 1,333 |
| 26 | 300 | 100,000 | 4,200 | 1,400 |
| 27 | 350 | 120,000 | 4,410 | 1,470 |
| 28 | 400 | 150,000 | 4,630 | 1,543 |
| 29 | 500 | 200,000 | 4,861 | 1,620 |
| 30 | 750 | 250,000 | 5,105 | 1,701 |
| 31 | 1,000 | 250,000 | 5,334 | 1,778 |
| 32 | 1,000 | 250,000 | 5,544 | 1,848 |
| 33 | 1,000 | 250,000 | 5,754 | 1,918 |
| 34 | 1,000 | 250,000 | 5,985 | 1,995 |
| 35 | 1,000 | 250,000 | 6,300 | 2,100 |
Active moves at a glance. Select a name for full details.
Lowest HP opponent. destroy shields; bypass armor, deal 34% of max HP as damage (rend).
Attacker. prevent swap for 1 turn.
Lowest HP opponent. reduce Damage by 50% for 1 turn, 2 attacks.
Self. cleanse all negative effects; increase Crit Chance by 75% for 2 turns, 2 attacks; 75% chance to dodge 67% of damage for 1 turn, 2 attacks.
All allies. increase Damage by 50% for 4 turns, 2 attacks; cleanse damage reduction; cleanse crit reduction.
Lowest HP opponent. destroy shields; bypass armor, attack 2x, devour heal 60% over 4 turns; remove taunt; damage over time 20% per turn for 2 turns.
Self. cleanse vulnerability.
Highest HP opponent. destroy shields; bypass armor, deal 40% of max HP as damage (rend); bypass armor, deal 40% of max HP as damage (rend).
Lowest HP opponent. destroy shields; bypass armor, attack 1x.
Self. increase Crit Chance by 50% for 2 turns, 2 attacks; increase Damage by 50% for 2 turns, 2 attacks; 75% chance to dodge 67% of damage for 1 turn, 2 attacks; cannot swap for 2 turns.
Self. heal 1x damage.
Lowest HP opponent. bypass armor, attack 1x.
Find up to five dinosaurs with a move sequence that covers Thylos Intrepidus’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot