Build options
Compare GiganyxCreate a custom version

Your build

Health
5,100
Damage
1,650
Speed
125
Armor
0%
Crit chance
25%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
50%
Damage reduction
50%
Rend
50%
Speed reduction
Immune
Stun
75%
Swap prevention
50%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts and enhancements in the build bar at the bottom of the screen.

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Giganyx reactive Unlocks at enhancement 5

At the end of the turn, if this creature has swap prevention.

Self. increase Damage by 15% for 2 turns, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Move set

Damage follows your build, before battle effects.

Fierce Devouring Cleanse move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields. Attack , bypassing Armor. Devour heal 20% over 1 turn. Remove Taunt.

Target Self. Cleanse.

Obstructing Fierce Impact move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields. Attack , bypassing Armor. Remove Taunt.

Target random opponent. Prevent swap 1 turn.

Cooldown: 1.

Fierce Devouring Rampage move icon from Jurassic World Alive

Target lowest HP opponent. Destroy shields. Attack , bypassing Armor. Devour heal 60% over 4 turns. Remove Taunt.

Target Self. Cleanse Vulnerability.

Delay: 1. Cooldown: 1.

Target Self. Cleanse Damage reduction. Heal 1,650. Cleanse. Increase Speed 10% for 2 turns.

Target all allies. Increase Crit Chance 30% for 4 turns, 2 attacks. Increase Damage 50% for 4 turns, 2 attacks.

Cooldown: 3.

Target highest damage opponent. Stun 100% chance for 1 turn.

Target Self. Heal 100% max HP.

Target highest damage opponent. Heal 100% max HP.

Target Self. Increase Speed 10% for 2 turns. Increase Crit Chance 20% for 2 turns, 2 attacks. Lockdown 2 turns.

Target attacker. Prevent swap 2 turns.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (125 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health5,1007,650
Damage1,6502,475
Speed125165
Armor0%0%
Crit chance25%25%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0004,1951,357
2315070,0004,4051,425
2420080,0004,6251,496
2525090,0004,8571,571
26300100,0005,1001,650
27350120,0005,3551,732
28400150,0005,6221,819
29500200,0005,9031,910
30750250,0006,1992,005
311,000250,0006,4772,095
321,000250,0006,7322,178
331,000250,0006,9872,260
341,000250,0007,2672,351
351,000250,0007,6502,475
26 left
HP 5,100DMG 1,650SPD 125
Simulated battles · Level 26 vs 26 · No boosts

How to beat Giganyx: counters that win

Battle level
117 of 494 beat it355 it beats

To beat Giganyx, bring Arctocanis, the best Unique counter. Use Ferocious Shielded Heal, then Howling Rampage to win with about 100% HP left. Giganyx: Arctocanis, Kentrorex and Pantherator beat it at level 26, and it beats 355 of 494 creatures.

How to beat Giganyx with Arctocanis, move by move

  • If Giganyx opens with Fierce Devouring Cleanse: Ferocious Shielded Heal, then Howling Rampage. Wins with 100% HP left.
  • If Giganyx opens with Obstructing Fierce Impact: Ferocious Shielded Heal, then Howling Rampage. Wins with 100% HP left.
  • If Giganyx opens with Ferocious Restore: Ferocious Shielded Heal, then Howling Rampage. Wins with 100% HP left.

Each fight is played out move by move. Giganyx sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Unique counters. Every counter is in the full list below.

5,200 / 5,200 HP
VSReady
Giganyx, a Unique creature in Jurassic World Alive
Giganyx
5,100 / 5,100 HP

If Giganyx opens with…

  1. Turn 15,200 vs 5,100 HP
  2. Turn 25,200 vs 0 HP

Arctocanis wins with 5,200 HP left (100%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Arctocanis is higher level or boosted, this win only gets safer; if Giganyx is, it can turn the result, so check both builds first.

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All 117 creatures that can beat Giganyx

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 39 Unique

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Giganyx in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.