Build options
Compare DeinotopsCreate a custom version

Your build

Health
3,600
Damage
1,450
Speed
131
Armor
10%
Crit chance
5%
Crit damage
1.25×

Resistances

Permanent protection · 100% = immune

Crit reduction
0%
Bleed (DoT)
25%
Damage reduction
Immune
Rend
25%
Speed reduction
0%
Stun
0%
Swap prevention
0%
Taunt
0%
Vulnerability
50%
Armor reduction
0%
Affliction
0%
Healing reduction
0%
Daze
0%

Set boosts in the build bar at the bottom of the screen.

Move set

Damage follows your build, before battle effects.

Fierce Double Strike move icon from Jurassic World Alive

Target Self. Cleanse Vulnerability.

Target lowest HP opponent. Destroy shields. Remove Taunt. Attack , 2 hits, bypassing Armor.

Cunning Impact move icon from Jurassic World Alive

Target Self. Cleanse Damage over time.

Target highest damage opponent. Reduce Damage 50% for 1 turn, 2 attacks. Reduce Crit Chance 100% for 1 turn, 2 attacks. Remove Crit increase. Remove Damage increase.

Target lowest HP opponent. Attack .

Cooldown: 1.

Priority.

Target highest HP opponent. Cleanse. Swap out.

Target Self. Increase Damage 25% for 2 turns, 4 attacks. Increase Speed 25% for 2 turns, 4 attacks.

Delay: 1. Cooldown: 2.

Devouring Wound move icon from Jurassic World Alive

Target highest HP opponent. Destroy shields. Attack , bypassing Armor. Devour heal 60% over 4 turns. Damage over time 20% per turn for 2 turns.

Cooldown: 1.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (131 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health3,6005,400
Damage1,4502,175
Speed131171
Armor10%10%
Crit chance5%5%
Crit damage1.25×1.25×

Before conditional battle effects. The simulated battles below follow this level (at 26 or 35, whichever is nearer), with no boosts or enhancements.

Evolution & creation costs
From creation to level 2614,250 DNA585,000 coins

Creation requires 150 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
121002,0001,818732
131504,0001,909768
142006,0002,004807
152508,0002,104847
1630010,0002,210890
1735015,0002,320934
1840020,0002,436981
1950030,0002,5581,030
2075040,0002,6861,081
211,00050,0002,8201,136
221,25060,0002,9611,192
231,50070,0003,1091,252
242,00080,0003,2651,315
252,50090,0003,4281,380
263,000100,0003,6001,450
273,500120,0003,7791,522
284,000150,0003,9681,598
295,000200,0004,1671,678
307,500250,0004,3751,762
3110,000250,0004,5721,841
3210,000250,0004,7521,914
3310,000250,0004,9321,986
3410,000250,0005,1302,066
3510,000250,0005,4002,175
26 left
HP 3,600DMG 1,450SPD 131
Simulated battles · Level 26 vs 26 · No boosts

How to beat Deinotops: counters that win

Battle level
227 of 494 beat it242 it beats

To beat Deinotops, bring Blonde, the best Epic counter. Use Instant Cunning Strike, then Instant Cunning Strike to win with about 69% HP left. Overall best: Indolycan (Apex). Deinotops: Indolycan, Magnaraptor and Quetzalvexus beat it at level 26, and it beats 242 of 494 creatures.

How to beat Deinotops with Blonde, move by move

  • If Deinotops opens with Fierce Double Strike: Instant Cunning Strike, then Precise Piercing Rampage. Wins with 77% HP left.
  • If Deinotops opens with Cunning Impact: Instant Cunning Strike, then Instant Cunning Strike. Wins with 74% HP left.
  • If Deinotops opens with Devouring Wound: Instant Cunning Strike, then Instant Cunning Strike. Wins with 69% HP left.

Each fight is played out move by move. Deinotops sees your move every turn and answers with its best reply, so a win here holds against perfect play.

The best 5 Epic counters. Every counter is in the full list below.

4,200 / 4,200 HP
VSReady
Deinotops, an Epic creature in Jurassic World Alive
Deinotops
3,600 / 3,600 HP

If Deinotops opens with…

  1. Turn 1Most likely roll3,570 vs 2,124 HP
  2. Turn 23,570 vs 0 HP

Blonde wins with 3,570 HP left (85%).

Both are simulated at level 26 with no boosts, enhancements or Omega training. If your Blonde is higher level or boosted, this win only gets safer; if Deinotops is, it can turn the result, so check both builds first.

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All 227 creatures that can beat Deinotops

Full battle played move by move for up to eight turns. Quick estimate from a shorter six-turn screen; open one to play its full battle.

Showing 24 of 29 Epic

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How these battles are simulated

Both creatures are level 26 with no boosts, enhancements or Omega training. Every unlocked move is available, including low-health variants, with delays, cooldowns, priority and speed order. The simulation applies armor, shields, dodge, cloak, critical hits, critical chance buffs and reductions, damage buffs and reductions, vulnerability, rend, healing, devour, damage over time, stun, daze, resistances and their reductions, cleansing, removals, immunity and counter-attacks. Daze stops the dazed creature's counter-attacks.

Stun, dodge and daze chances are counted as weighted outcomes, not sampled, and speed ties are split evenly. Critical hits count at their average: every hit adds its critical chance times the extra critical damage, so the damage shown in a battle includes that average. Each turn shown follows the most likely roll. Each battle is a fight to the knockout between these two creatures, so moves that swap the user out (Retreat, Rampage and Run and the like) are not used while another move is ready, and a win that can come sooner is taken sooner. Swapping, swap-in and escape abilities, taunt and flock damage limits are not modeled.

Every non-Omega creature is first screened against Deinotops in a quick estimate: up to six turns with a smaller search. The strongest candidates are then played out in full, up to eight turns, and any creature in the full list plays its full battle when you open it. A full battle can disagree with its quick estimate; the full battle is the better guide.

Battles are simulated at levels 26 and 35. When the build above is set to another level, the nearest one is shown and labelled.

These are simulated results, not guaranteed wins. A critical hit that lands, or one that does not, can change a close fight.