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Scorpios Rex Gen 3
UniqueCunning + FierceSuperhybrid

Scorpios Rex Gen 3

Almost nothing is known of the mysterious Scorpios rex GEN 3 or the initial genetic processes used to create her. It is said that, like the original Scorpios rex, this unique hybrid is drawn to bright light and heat... sometimes skulking in the shadows just beyond the light's limits.

Build your creature

Health
4,050
Damage
1,350
Speed
119
Armor
0%
Crit chance
25%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Scorpios Rex Gen 3 reactive Unlocks at enhancement 5

At the start of the turn, if this creature has damage over time.

Self. increase Speed by 25% for 1 turn, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (119 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,0506,075
Damage1,3502,025
Speed119159
Armor0%0%
Crit chance25%25%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,3311,110
2315070,0003,4981,166
2420080,0003,6731,224
2525090,0003,8571,285
26300100,0004,0501,350
27350120,0004,2521,417
28400150,0004,4651,488
29500200,0004,6881,562
30750250,0004,9221,640
311,000250,0005,1431,714
321,000250,0005,3461,782
331,000250,0005,5481,849
341,000250,0005,7711,923
351,000250,0006,0752,025
Level 26HP 4,050DMG 1,350SPD 119

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Fierce Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse vulnerability.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 1x.

active · Move 2

Instant Ambush

Lv 21+Delay 0Cooldown 2Priority

Self. increase Speed by 30% for 2 turns; 75% chance to dodge 67% of damage for 1 turn, 2 attacks.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks.

Self. increase Crit Chance by 50% for 2 turns, 2 attacks.

active · Move 3

Cunning Rampage

Lv 21+Delay 1Cooldown 1

Self. cleanse damage over time.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks; reduce Crit Chance by 100% for 1 turn, 2 attacks; remove crit increase; remove damage increase.

Lowest HP opponent. attack 2x.

active · Move 4

Toxic Quills

Lv 21+Delay 0Cooldown 3

Highest damage opponent. attack 1.5x; stun 75% chance for 1 turn.

Highest HP opponent. damage over time 33.41% per turn for 3 turns.

Counter, swap & passive abilities 1
Lv 21+Delay 0Cooldown 0Priority

Self. increase Speed by 30% for 2 turns; 75% chance to dodge 66.7% of damage for 2 turns, 2 attacks.

Highest damage opponent. reduce Damage by 50% for 1 turn, 2 attacks.

Self. increase Crit Chance by 50% for 2 turns, 2 attacks; cannot swap for 2 turns.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Scorpios Rex Gen 3’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot