Fierce Strike
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1x.

This 'mega-crocodile' is larger and more vicious than any comparable modern day creature. With a stronger tail than the Gryposuchus, the Grypolyth is also a remarkably fast swimmer.
Enhancements unlock at level 30.
At the end of the turn, if this creature's HP is 50% or less.
Self. increase Armor by 15% for 2 turns, 2 attacks; increase Damage by 15% for 2 turns, 2 attacks.
Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.
26 left · 0 / 26 tiers used
Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.
Keeping 0 speed tiers (106 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.
Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.
At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.
| Stat | Current | Individual ceiling | Try a focused build |
|---|---|---|---|
| Health | 4,380 | 6,570 | |
| Damage | 1,400 | 2,100 | |
| Speed | 106 | 146 | |
| Armor | 20% | 20% | |
| Crit chance | 5% | 5% | |
| Crit damage | 1.25× | 1.25× |
Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.
Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.
| Level reached | DNA | Coins | Base health | Base damage |
|---|---|---|---|---|
| 22 | 100 | 60,000 | 3,603 | 1,151 |
| 23 | 150 | 70,000 | 3,783 | 1,209 |
| 24 | 200 | 80,000 | 3,972 | 1,269 |
| 25 | 250 | 90,000 | 4,171 | 1,333 |
| 26 | 300 | 100,000 | 4,380 | 1,400 |
| 27 | 350 | 120,000 | 4,599 | 1,470 |
| 28 | 400 | 150,000 | 4,828 | 1,543 |
| 29 | 500 | 200,000 | 5,070 | 1,620 |
| 30 | 750 | 250,000 | 5,323 | 1,701 |
| 31 | 1,000 | 250,000 | 5,562 | 1,778 |
| 32 | 1,000 | 250,000 | 5,781 | 1,848 |
| 33 | 1,000 | 250,000 | 6,000 | 1,918 |
| 34 | 1,000 | 250,000 | 6,241 | 1,995 |
| 35 | 1,000 | 250,000 | 6,570 | 2,100 |
Active moves at a glance. Select a name for full details.
Self. cleanse vulnerability.
Lowest HP opponent. destroy shields.
Most positive effects opponent. remove taunt.
Lowest HP opponent. bypass armor, attack 1x.
Fastest opponent. stun 100% chance for 1 turn.
Random opponent. prevent swap for 2 turns.
Fastest opponent. attack 1.5x.
Self. cleanse damage reduction.
Lowest current HP ally. heal 1.5x damage; cleanse all negative effects.
Self. increase Damage by 50% for 3 turns, 6 attacks; shield 50% for 2 turns, 4 attacks.
Highest HP opponent. damage over time 33% per turn for 2 turns.
Attacker. destroy shields.
Highest HP opponent. bypass armor, deal 25% of max HP as damage (rend).
Self. shield 100% for 1 turn, 4 attacks; taunt for 1 turn; cannot swap for 2 turns.
Attacker. prevent swap for 1 turn.
Self. increase Damage by 50% for 2 turns, 2 attacks.
Attacker. attack 1x.
Self. counter-attack.
Find up to five dinosaurs with a move sequence that covers Grypolyth’s HP at the same level.
Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.
Calculating move sequences…
Game 3.22.45. About this snapshot