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Grypolyth
UniqueFierce + ResilientSuperhybrid

Grypolyth

This 'mega-crocodile' is larger and more vicious than any comparable modern day creature. With a stronger tail than the Gryposuchus, the Grypolyth is also a remarkably fast swimmer.

Build your creature

Health
4,380
Damage
1,400
Speed
106
Armor
20%
Crit chance
5%
Crit damage
1.25×

Enhancements unlock at level 30.

Enhancement track & reactive ability
  1. 1+10% health
  2. 2+10% damage
  3. 3+2 speed
  4. 4+1 boost slot
  5. 5Reactive ability

Grypolyth reactive Unlocks at enhancement 5

At the end of the turn, if this creature's HP is 50% or less.

Self. increase Armor by 15% for 2 turns, 2 attacks; increase Damage by 15% for 2 turns, 2 attacks.

Reactive ability details →

Stat enhancements are included above. Reactive effects activate only when their battle conditions are met; they do not permanently change these stats or resistances.

Stat boosts

26 left · 0 / 26 tiers used

0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2.5% per tier · up to +50% Up to 20 available for this stat with your current allocation.
0 of 20 tiers. +2 speed per tier · up to +40 Up to 20 available for this stat with your current allocation.

Sliders & point limits

Boosts share 26 tiers at level 26, with up to 20 in each stat. Max fills the available budget.

Explore boost tradeoffs & stat limits

How would you spend the remaining tiers?

Keeping 0 speed tiers (106 speed), these builds use all 26 tiers. Your current level, training and enhancements stay the same.

Health × damage balance

Taller bars mean a higher health × damage score. “Best” maximizes that score at your chosen speed, not your win rate. Abilities, opponents and speed thresholds can favor a different split. Select a bar to try it.

Individual stat ceilings

At level 26 with enhancement 0. Each ceiling puts as many available points as possible into that one stat; these are separate builds, not a combined maximum.

StatCurrentIndividual ceilingTry a focused build
Health4,3806,570
Damage1,4002,100
Speed106146
Armor20%20%
Crit chance5%5%
Crit damage1.25×1.25×

Includes selected enhancements. Before conditional battle effects. Counter planner uses separate, unboosted, unenhanced settings.

Evolution & creation costs
From creation to level 261,000 DNA400,000 coins

Creation requires 250 DNA separately. Enhancement, milestone and training costs are additional.

All evolution costs
Level reachedDNACoinsBase healthBase damage
2210060,0003,6031,151
2315070,0003,7831,209
2420080,0003,9721,269
2525090,0004,1711,333
26300100,0004,3801,400
27350120,0004,5991,470
28400150,0004,8281,543
29500200,0005,0701,620
30750250,0005,3231,701
311,000250,0005,5621,778
321,000250,0005,7811,848
331,000250,0006,0001,918
341,000250,0006,2411,995
351,000250,0006,5702,100
Level 26HP 4,380DMG 1,400SPD 106

Move set

Active moves at a glance. Select a name for full details.

active · Move 1

Fierce Strike

Lv 21+Delay 0Cooldown 0

Self. cleanse vulnerability.

Lowest HP opponent. destroy shields.

Most positive effects opponent. remove taunt.

Lowest HP opponent. bypass armor, attack 1x.

active · Move 2

Immobilize

Lv 21+Delay 0Cooldown 2Priority

Fastest opponent. stun 100% chance for 1 turn.

Random opponent. prevent swap for 2 turns.

Fastest opponent. attack 1.5x.

active · Move 3

Emergency Heal

Lv 21+Delay 0Cooldown 2Priority

Self. cleanse damage reduction.

Lowest current HP ally. heal 1.5x damage; cleanse all negative effects.

active · Move 4

Ferocious Defense

Lv 21+Delay 0Cooldown 3Priority

Self. increase Damage by 50% for 3 turns, 6 attacks; shield 50% for 2 turns, 4 attacks.

Highest HP opponent. damage over time 33% per turn for 2 turns.

Counter, swap & passive abilities 5
Lv 21+Delay 0Cooldown 0

Attacker. destroy shields.

Highest HP opponent. bypass armor, deal 25% of max HP as damage (rend).

Lv 21+Delay 0Cooldown 0

Self. shield 100% for 1 turn, 4 attacks; taunt for 1 turn; cannot swap for 2 turns.

Lv 21+Delay 0Cooldown 0

Attacker. prevent swap for 1 turn.

Self. increase Damage by 50% for 2 turns, 2 attacks.

Attacker. attack 1x.

Plan your matchup

Counter planner

Base-hit estimates

Find up to five dinosaurs with a move sequence that covers Grypolyth’s HP at the same level.

Damage plans, not guaranteed wins. Both creatures use unboosted stats. The attacker must survive to take each turn; enemy attacks, healing, counter-attacks, buffs, debuffs, criticals and flock damage limits are not simulated.

Calculating move sequences…

Game 3.22.45. About this snapshot